mirror of https://github.com/ppy/osu
343 lines
11 KiB
C#
343 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Localisation;
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using osu.Game.Overlays.FirstRunSetup;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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namespace osu.Game.Overlays
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{
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[Cached]
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public class FirstRunSetupOverlay : ShearedOverlayContainer
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{
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[Resolved]
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private IPerformFromScreenRunner performer { get; set; } = null!;
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[Resolved]
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private INotificationOverlay notificationOverlay { get; set; } = null!;
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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private ScreenStack? stack;
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public ShearedButton NextButton = null!;
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public ShearedButton BackButton = null!;
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private readonly Bindable<bool> showFirstRunSetup = new Bindable<bool>();
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private int? currentStepIndex;
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/// <summary>
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/// The currently displayed screen, if any.
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/// </summary>
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public FirstRunSetupScreen? CurrentScreen => (FirstRunSetupScreen?)stack?.CurrentScreen;
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private readonly Type[] steps =
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{
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typeof(ScreenWelcome),
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typeof(ScreenBeatmaps),
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typeof(ScreenUIScale),
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typeof(ScreenBehaviour),
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};
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private Container stackContainer = null!;
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private Bindable<OverlayActivation>? overlayActivationMode;
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private Container content = null!;
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public FirstRunSetupOverlay()
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: base(OverlayColourScheme.Purple)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Header.Title = FirstRunSetupOverlayStrings.FirstRunSetupTitle;
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Header.Description = FirstRunSetupOverlayStrings.FirstRunSetupDescription;
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MainAreaContent.AddRange(new Drawable[]
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{
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content = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Horizontal = 70 * 1.2f,
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Bottom = 20,
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},
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Child = new InputBlockingContainer
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{
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Masking = true,
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CornerRadius = 14,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourProvider.Background6,
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},
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stackContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Vertical = 20,
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Horizontal = 70,
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},
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}
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},
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},
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},
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});
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FooterContent.Add(new GridContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Vertical = PADDING },
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.Absolute, 10),
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 10),
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},
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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},
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Content = new[]
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{
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new[]
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{
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Empty(),
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BackButton = new ShearedButton(300)
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{
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Text = CommonStrings.Back,
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Action = showPreviousStep,
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Enabled = { Value = false },
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DarkerColour = colours.Pink2,
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LighterColour = colours.Pink1,
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},
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NextButton = new ShearedButton(0)
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{
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RelativeSizeAxes = Axes.X,
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Width = 1,
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Text = FirstRunSetupOverlayStrings.GetStarted,
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DarkerColour = ColourProvider.Colour2,
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LighterColour = ColourProvider.Colour1,
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Action = showNextStep
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},
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Empty(),
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},
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}
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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config.BindWith(OsuSetting.ShowFirstRunSetup, showFirstRunSetup);
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// TODO: uncomment when happy with the whole flow.
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// if (showFirstRunSetup.Value) Show();
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}
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public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (!e.Repeat)
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{
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switch (e.Action)
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{
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case GlobalAction.Select:
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NextButton.TriggerClick();
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return true;
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case GlobalAction.Back:
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if (BackButton.Enabled.Value)
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{
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BackButton.TriggerClick();
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return true;
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}
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// If back button is disabled, we are at the first step.
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// The base call will handle dismissal of the overlay.
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break;
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}
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}
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return base.OnPressed(e);
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}
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public override void Show()
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{
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// if we are valid for display, only do so after reaching the main menu.
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performer.PerformFromScreen(screen =>
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{
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MainMenu menu = (MainMenu)screen;
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// Eventually I'd like to replace this with a better method that doesn't access the screen.
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// Either this dialog would be converted to its own screen, or at very least be "hosted" by a screen pushed to the main menu.
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// Alternatively, another method of disabling notifications could be added to `INotificationOverlay`.
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if (menu != null)
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{
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overlayActivationMode = menu.OverlayActivationMode.GetBoundCopy();
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overlayActivationMode.Value = OverlayActivation.UserTriggered;
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}
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base.Show();
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}, new[] { typeof(MainMenu) });
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}
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protected override void PopIn()
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{
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base.PopIn();
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content.ScaleTo(0.99f)
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.ScaleTo(1, 400, Easing.OutQuint);
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if (currentStepIndex == null)
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showFirstStep();
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}
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protected override void PopOut()
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{
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base.PopOut();
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content.ScaleTo(0.99f, 400, Easing.OutQuint);
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if (overlayActivationMode != null)
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{
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// If this is non-null we are guaranteed to have come from the main menu.
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overlayActivationMode.Value = OverlayActivation.All;
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overlayActivationMode = null;
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}
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if (currentStepIndex != null)
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{
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notificationOverlay.Post(new SimpleNotification
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{
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Text = FirstRunSetupOverlayStrings.ClickToResumeFirstRunSetupAtAnyPoint,
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Icon = FontAwesome.Solid.Redo,
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Activated = () =>
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{
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Show();
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return true;
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},
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});
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}
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else
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{
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stack?.FadeOut(100)
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.Expire();
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}
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}
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private void showFirstStep()
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{
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Debug.Assert(currentStepIndex == null);
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stackContainer.Child = stack = new ScreenStack
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{
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RelativeSizeAxes = Axes.Both,
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};
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currentStepIndex = -1;
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showNextStep();
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}
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private void showPreviousStep()
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{
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if (currentStepIndex == 0)
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return;
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Debug.Assert(stack != null);
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stack.CurrentScreen.Exit();
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currentStepIndex--;
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updateButtons();
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}
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private void showNextStep()
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{
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Debug.Assert(currentStepIndex != null);
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Debug.Assert(stack != null);
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currentStepIndex++;
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if (currentStepIndex < steps.Length)
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{
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stack.Push((Screen)Activator.CreateInstance(steps[currentStepIndex.Value]));
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}
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else
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{
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// TODO: uncomment when happy with the whole flow.
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// showFirstRunSetup.Value = false;
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currentStepIndex = null;
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Hide();
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}
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updateButtons();
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}
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private void updateButtons()
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{
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BackButton.Enabled.Value = currentStepIndex > 0;
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NextButton.Enabled.Value = currentStepIndex != null;
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if (currentStepIndex == null)
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return;
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bool isFirstStep = currentStepIndex == 0;
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bool isLastStep = currentStepIndex == steps.Length - 1;
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if (isFirstStep)
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{
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BackButton.Text = CommonStrings.Back;
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NextButton.Text = FirstRunSetupOverlayStrings.GetStarted;
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}
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else
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{
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BackButton.Text = LocalisableString.Interpolate($@"{CommonStrings.Back} ({steps[currentStepIndex.Value - 1].GetLocalisableDescription()})");
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NextButton.Text = isLastStep
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? CommonStrings.Finish
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: LocalisableString.Interpolate($@"{CommonStrings.Next} ({steps[currentStepIndex.Value + 1].GetLocalisableDescription()})");
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}
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}
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}
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}
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