osu/osu.Game/Online/Multiplayer/MultiplayerRoomUser.cs

86 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
namespace osu.Game.Online.Multiplayer
{
[Serializable]
[MessagePackObject]
public class MultiplayerRoomUser : IEquatable<MultiplayerRoomUser>
{
[Key(0)]
public readonly int UserID;
[Key(1)]
public MultiplayerUserState State { get; set; } = MultiplayerUserState.Idle;
[Key(4)]
public MatchUserState? MatchState { get; set; }
/// <summary>
/// The availability state of the current beatmap.
/// </summary>
[Key(2)]
public BeatmapAvailability BeatmapAvailability { get; set; } = BeatmapAvailability.LocallyAvailable();
/// <summary>
/// Any mods applicable only to the local user.
/// </summary>
[Key(3)]
public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
[IgnoreMember]
public APIUser? User { get; set; }
[JsonConstructor]
public MultiplayerRoomUser(int userId)
{
UserID = userId;
}
public bool Equals(MultiplayerRoomUser? other)
{
if (ReferenceEquals(this, other)) return true;
if (other == null) return false;
return UserID == other.UserID;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != GetType()) return false;
return Equals((MultiplayerRoomUser)obj);
}
public override int GetHashCode() => UserID.GetHashCode();
/// <summary>
/// Whether this user has finished loading and can start gameplay.
/// </summary>
public bool CanStartGameplay()
{
switch (State)
{
case MultiplayerUserState.Loaded:
case MultiplayerUserState.ReadyForGameplay:
return true;
default:
return false;
}
}
}
}