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BarLinePlayfield.cs
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DefaultHitExplosion.cs
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Remove Expires and RemoveWhenNotAlive override
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2021-03-18 19:39:42 +09:00 |
DefaultKiaiHitExplosion.cs
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DrawableTaikoJudgement.cs
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Fix osu! judgements getting scaled twice over different durations
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2021-09-02 16:31:43 +09:00 |
DrawableTaikoMascot.cs
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Remove unused params from BDL methods
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2022-01-15 01:06:39 +01:00 |
DrawableTaikoRuleset.cs
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Basic functionality for Taiko touch input now complete
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2022-03-10 05:09:07 -08:00 |
DrumRollHitContainer.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
DrumSamplePlayer.cs
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osu!taiko touch implementation syntax formatting cleanup
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2022-03-11 03:36:03 -08:00 |
DrumSampleTriggerSource.cs
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Move DrumSampleTriggerSource into its own class to avoid nested references
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2021-08-26 17:19:46 +09:00 |
DrumTouchInputArea.cs
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Improve centre input size fitting for legacy skins
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2022-03-12 05:17:45 -08:00 |
HitExplosion.cs
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Restructure explosion animation to avoid resetting transforms on free
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2021-03-15 21:21:52 +01:00 |
HitExplosionPool.cs
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Add support for pooling explosions in taiko
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2021-03-14 16:15:33 +01:00 |
IAnimatableHitExplosion.cs
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Rename I{-> Animatable}HitExplosion
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2021-03-15 20:39:02 +01:00 |
InputDrum.cs
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Improve centre input size fitting for legacy skins
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2022-03-12 05:17:45 -08:00 |
KiaiHitExplosion.cs
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PlayfieldBackgroundLeft.cs
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PlayfieldBackgroundRight.cs
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TaikoHitTarget.cs
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TaikoMascotAnimation.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
TaikoMascotAnimationState.cs
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TaikoPlayfield.cs
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Basic functionality for Taiko touch input now complete
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2022-03-10 05:09:07 -08:00 |
TaikoPlayfieldAdjustmentContainer.cs
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TaikoReplayRecorder.cs
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