mirror of
https://github.com/ppy/osu
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102 lines
3.4 KiB
C#
102 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Online.Multiplayer;
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using osuTK;
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namespace osu.Game.Tournament
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{
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internal partial class SaveChangesOverlay : CompositeDrawable
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{
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[Resolved]
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private TournamentGame tournamentGame { get; set; } = null!;
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private string? lastSerialisedLadder;
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private readonly TourneyButton saveChangesButton;
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public SaveChangesOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = new Container
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Position = new Vector2(5),
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CornerRadius = 10,
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Masking = true,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = OsuColour.Gray(0.2f),
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RelativeSizeAxes = Axes.Both,
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},
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saveChangesButton = new TourneyButton
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{
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Text = "Save Changes",
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Width = 140,
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Height = 50,
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Padding = new MarginPadding
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{
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Top = 10,
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Left = 10,
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},
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Margin = new MarginPadding
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{
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Right = 10,
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Bottom = 10,
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},
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Action = saveChanges,
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// Enabled = { Value = false },
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},
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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scheduleNextCheck();
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}
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private async Task checkForChanges()
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{
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string serialisedLadder = await Task.Run(() => tournamentGame.GetSerialisedLadder()).ConfigureAwait(false);
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// If a save hasn't been triggered by the user yet, populate the initial value
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lastSerialisedLadder ??= serialisedLadder;
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if (lastSerialisedLadder != serialisedLadder && !saveChangesButton.Enabled.Value)
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{
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saveChangesButton.Enabled.Value = true;
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saveChangesButton.Background
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.FadeColour(saveChangesButton.BackgroundColour.Lighten(0.5f), 500, Easing.In).Then()
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.FadeColour(saveChangesButton.BackgroundColour, 500, Easing.Out)
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.Loop();
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}
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scheduleNextCheck();
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}
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private void scheduleNextCheck() => Scheduler.AddDelayed(() => checkForChanges().FireAndForget(), 1000);
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private void saveChanges()
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{
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tournamentGame.SaveChanges();
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lastSerialisedLadder = tournamentGame.GetSerialisedLadder();
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saveChangesButton.Enabled.Value = false;
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saveChangesButton.Background.FadeColour(saveChangesButton.BackgroundColour, 500);
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}
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}
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}
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