osu/osu.Game.Tests
Dean Herbert 6f1664f0a6
Add beat-synced animation to break overlay
I've been meaning to make the progress bar synchronise with the beat
rather than a continuous countdown, just to give the overlay a bit more
of a rhythmic feel.

Not completely happy with how this feels but I think it's a start?

I had to refactor how the break overlay works in the process. It no
longer creates transforms for all breaks ahead-of-time, which could be
argued as a better way of doing things. It's more dynamically able to
handle breaks now (maybe useful for the future, who knows).
2024-08-27 16:34:37 +09:00
..
Audio
Beatmaps Fix another test 2024-08-13 17:18:11 +09:00
Chat
Collections/IO
Database Add failing test showing date added changing when importing as update with no change 2024-08-02 20:46:02 +09:00
Editing Revert the unit test changes 2024-08-05 16:40:31 +08:00
Extensions
Gameplay
Input
Localisation
Models
Mods Add failing test coverage 2024-07-30 08:39:01 +02:00
NonVisual move timing point binary search back inline 2024-08-21 01:50:52 +02:00
Online
OnlinePlay
Resources Add failing test showing deserialise failing with some skins 2024-08-23 20:44:35 +09:00
Rulesets
Scores/IO
ScrollAlgorithms
Skins Add failing test showing deserialise failing with some skins 2024-08-23 20:44:35 +09:00
Testing
Utils move timing point binary search back inline 2024-08-21 01:50:52 +02:00
Visual Add beat-synced animation to break overlay 2024-08-27 16:34:37 +09:00
ImportTest.cs
osu.Game.Tests.csproj
tests.ruleset
WaveformTestBeatmap.cs