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https://github.com/ppy/osu
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6f1664f0a6
I've been meaning to make the progress bar synchronise with the beat rather than a continuous countdown, just to give the overlay a bit more of a rhythmic feel. Not completely happy with how this feels but I think it's a start? I had to refactor how the break overlay works in the process. It no longer creates transforms for all breaks ahead-of-time, which could be argued as a better way of doing things. It's more dynamically able to handle breaks now (maybe useful for the future, who knows). |
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.. | ||
Audio | ||
Beatmaps | ||
Chat | ||
Collections/IO | ||
Database | ||
Editing | ||
Extensions | ||
Gameplay | ||
Input | ||
Localisation | ||
Models | ||
Mods | ||
NonVisual | ||
Online | ||
OnlinePlay | ||
Resources | ||
Rulesets | ||
Scores/IO | ||
ScrollAlgorithms | ||
Skins | ||
Testing | ||
Utils | ||
Visual | ||
ImportTest.cs | ||
osu.Game.Tests.csproj | ||
tests.ruleset | ||
WaveformTestBeatmap.cs |