osu/osu.Game.Tests/Visual/Gameplay
2022-01-22 20:50:31 +01:00
..
OsuPlayerTestScene.cs
SkinnableHUDComponentTestScene.cs
TestSceneAllRulesetPlayers.cs Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
TestSceneAutoplay.cs
TestSceneBeatmapSkinFallbacks.cs Remove pointless Metadata set 2022-01-14 23:27:33 +09:00
TestSceneBreakTracker.cs
TestSceneCompletionCancellation.cs
TestSceneDrawableScrollingRuleset.cs Update DifficultyCalculator to take an IWorkingBeatmap 2021-11-15 19:16:48 +09:00
TestSceneDrawableStoryboardSprite.cs
TestSceneFailAnimation.cs Add test coverage against frequency ramp increasing between fail animation and fail screen 2021-11-14 14:41:17 +09:00
TestSceneFailingLayer.cs
TestSceneFailJudgement.cs Use new method in more places that can benefit from it 2021-12-13 16:56:43 +09:00
TestSceneFrameStabilityContainer.cs
TestSceneGameplayLeaderboard.cs Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
TestSceneGameplayMenuOverlay.cs
TestSceneGameplayRewinding.cs
TestSceneGameplaySamplePlayback.cs
TestSceneGameplaySampleTriggerSource.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
TestSceneHitErrorMeter.cs
TestSceneHoldForMenuButton.cs
TestSceneHUDOverlay.cs
TestSceneKeyBindings.cs Update test scenes which should not handle key repeat 2021-11-18 13:13:36 +09:00
TestSceneKeyCounter.cs
TestSceneLeadIn.cs Fix incorrect test 2021-12-14 15:08:00 +09:00
TestSceneMedalOverlay.cs
TestSceneNightcoreBeatContainer.cs Replace TimeSignatures enum with struct for storage of arbitrary meter 2022-01-22 20:50:31 +01:00
TestSceneOverlayActivation.cs
TestSceneParticleExplosion.cs
TestSceneParticleSpewer.cs
TestScenePause.cs
TestScenePauseWhenInactive.cs
TestScenePerformancePointsCounter.cs Add failing test case for PP counter not initially updating 2021-11-11 16:33:31 +01:00
TestScenePlayerLoader.cs Add test coverage showing intended UX of user's volume levels being retained when unmuting 2021-12-08 13:37:47 +09:00
TestScenePlayerReferenceLeaking.cs Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
TestScenePlayerScoreSubmission.cs Add RulesetInfo hashcode implementation and tidy up equality 2022-01-12 17:49:10 +09:00
TestScenePoolingRuleset.cs Update DifficultyCalculator to take an IWorkingBeatmap 2021-11-15 19:16:48 +09:00
TestSceneReplay.cs
TestSceneReplayDownloadButton.cs Update tests which were importing scores without a valid beatmap 2022-01-17 14:47:19 +09:00
TestSceneReplayPlayer.cs
TestSceneReplayRecorder.cs Add missing Ruleset in ReplayRecorder tests 2022-01-12 17:00:17 +09:00
TestSceneReplaySettingsOverlay.cs
TestSceneScrollingHitObjects.cs
TestSceneSkinEditor.cs Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
TestSceneSkinEditorComponentsList.cs
TestSceneSkinEditorMultipleSkins.cs
TestSceneSkinnableAccuracyCounter.cs
TestSceneSkinnableComboCounter.cs Add visual test coverage of "hidden by ruleset" combo option 2021-12-26 16:49:18 +01:00
TestSceneSkinnableDrawable.cs
TestSceneSkinnableHealthDisplay.cs
TestSceneSkinnableHUDOverlay.cs Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
TestSceneSkinnableScoreCounter.cs
TestSceneSkinnableSound.cs
TestSceneSkipOverlay.cs
TestSceneSliderPath.cs
TestSceneSongProgress.cs
TestSceneSpectator.cs Make tests compile again 2022-01-12 17:00:16 +09:00
TestSceneSpectatorHost.cs Update mock RulesetInfo usage to set OnlineID instead of ID 2021-11-24 15:50:26 +09:00
TestSceneSpectatorPlayback.cs Add missing "non-null" elements missing from some tests 2022-01-12 17:49:10 +09:00
TestSceneStarCounter.cs
TestSceneStoryboard.cs Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
TestSceneStoryboardSamplePlayback.cs Remove unused load checks 2021-12-22 18:17:00 +09:00
TestSceneStoryboardWithOutro.cs Improve reliability of TestStoryboardSkipOutro 2022-01-01 15:32:39 +09:00
TestSceneUnstableRateCounter.cs Add failing test case 2021-11-11 13:22:06 +01:00