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OsuPlayerTestScene.cs
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SkinnableHUDComponentTestScene.cs
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TestSceneAllRulesetPlayers.cs
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Remove unused params from BDL methods
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2022-01-15 01:06:39 +01:00 |
TestSceneAutoplay.cs
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TestSceneBeatmapSkinFallbacks.cs
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Remove pointless Metadata set
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2022-01-14 23:27:33 +09:00 |
TestSceneBreakTracker.cs
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TestSceneCompletionCancellation.cs
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TestSceneDrawableScrollingRuleset.cs
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Update DifficultyCalculator to take an IWorkingBeatmap
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2021-11-15 19:16:48 +09:00 |
TestSceneDrawableStoryboardSprite.cs
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TestSceneFailAnimation.cs
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Add test coverage against frequency ramp increasing between fail animation and fail screen
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2021-11-14 14:41:17 +09:00 |
TestSceneFailingLayer.cs
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TestSceneFailJudgement.cs
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Use new method in more places that can benefit from it
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2021-12-13 16:56:43 +09:00 |
TestSceneFrameStabilityContainer.cs
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TestSceneGameplayLeaderboard.cs
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Rename User to APIUser and move to correct namespace
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2021-11-07 11:26:01 +09:00 |
TestSceneGameplayMenuOverlay.cs
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TestSceneGameplayRewinding.cs
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TestSceneGameplaySamplePlayback.cs
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TestSceneGameplaySampleTriggerSource.cs
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Remove all usage of BaseDifficulty (and access Difficulty instead)
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2022-01-18 22:57:39 +09:00 |
TestSceneHitErrorMeter.cs
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TestSceneHoldForMenuButton.cs
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TestSceneHUDOverlay.cs
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TestSceneKeyBindings.cs
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Update test scenes which should not handle key repeat
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2021-11-18 13:13:36 +09:00 |
TestSceneKeyCounter.cs
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TestSceneLeadIn.cs
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Fix incorrect test
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2021-12-14 15:08:00 +09:00 |
TestSceneMedalOverlay.cs
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TestSceneNightcoreBeatContainer.cs
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Replace TimeSignatures enum with struct for storage of arbitrary meter
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2022-01-22 20:50:31 +01:00 |
TestSceneOverlayActivation.cs
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TestSceneParticleExplosion.cs
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TestSceneParticleSpewer.cs
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TestScenePause.cs
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TestScenePauseWhenInactive.cs
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TestScenePerformancePointsCounter.cs
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Add failing test case for PP counter not initially updating
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2021-11-11 16:33:31 +01:00 |
TestScenePlayerLoader.cs
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Add test coverage showing intended UX of user's volume levels being retained when unmuting
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2021-12-08 13:37:47 +09:00 |
TestScenePlayerReferenceLeaking.cs
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Update all simple cases of switching to IWorkingBeatmap
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2021-11-17 20:56:57 +09:00 |
TestScenePlayerScoreSubmission.cs
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Add RulesetInfo hashcode implementation and tidy up equality
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2022-01-12 17:49:10 +09:00 |
TestScenePoolingRuleset.cs
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Update DifficultyCalculator to take an IWorkingBeatmap
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2021-11-15 19:16:48 +09:00 |
TestSceneReplay.cs
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TestSceneReplayDownloadButton.cs
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Update tests which were importing scores without a valid beatmap
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2022-01-17 14:47:19 +09:00 |
TestSceneReplayPlayer.cs
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TestSceneReplayRecorder.cs
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Add missing Ruleset in ReplayRecorder tests
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2022-01-12 17:00:17 +09:00 |
TestSceneReplaySettingsOverlay.cs
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TestSceneScrollingHitObjects.cs
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TestSceneSkinEditor.cs
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Clean up unused resolved properties
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2021-12-03 18:49:49 +09:00 |
TestSceneSkinEditorComponentsList.cs
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TestSceneSkinEditorMultipleSkins.cs
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TestSceneSkinnableAccuracyCounter.cs
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TestSceneSkinnableComboCounter.cs
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Add visual test coverage of "hidden by ruleset" combo option
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2021-12-26 16:49:18 +01:00 |
TestSceneSkinnableDrawable.cs
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TestSceneSkinnableHealthDisplay.cs
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TestSceneSkinnableHUDOverlay.cs
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Clean up unused resolved properties
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2021-12-03 18:49:49 +09:00 |
TestSceneSkinnableScoreCounter.cs
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TestSceneSkinnableSound.cs
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TestSceneSkipOverlay.cs
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TestSceneSliderPath.cs
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TestSceneSongProgress.cs
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TestSceneSpectator.cs
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Make tests compile again
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2022-01-12 17:00:16 +09:00 |
TestSceneSpectatorHost.cs
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Update mock RulesetInfo usage to set OnlineID instead of ID
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2021-11-24 15:50:26 +09:00 |
TestSceneSpectatorPlayback.cs
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Add missing "non-null" elements missing from some tests
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2022-01-12 17:49:10 +09:00 |
TestSceneStarCounter.cs
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TestSceneStoryboard.cs
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Update all simple cases of switching to IWorkingBeatmap
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2021-11-17 20:56:57 +09:00 |
TestSceneStoryboardSamplePlayback.cs
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Remove unused load checks
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2021-12-22 18:17:00 +09:00 |
TestSceneStoryboardWithOutro.cs
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Improve reliability of TestStoryboardSkipOutro
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2022-01-01 15:32:39 +09:00 |
TestSceneUnstableRateCounter.cs
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Add failing test case
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2021-11-11 13:22:06 +01:00 |