mirror of https://github.com/ppy/osu
70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Resources;
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using System.Threading.Tasks;
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public class ResourceManagerLocalisationStore : ILocalisationStore
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{
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private readonly Dictionary<string, ResourceManager> resourceManagers = new Dictionary<string, ResourceManager>();
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public ResourceManagerLocalisationStore(string cultureCode)
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{
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EffectiveCulture = new CultureInfo(cultureCode);
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}
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public void Dispose()
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{
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}
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public string Get(string lookup)
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{
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var split = lookup.Split(':');
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string ns = split[0];
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string key = split[1];
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lock (resourceManagers)
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{
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if (!resourceManagers.TryGetValue(ns, out var manager))
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resourceManagers[ns] = manager = new ResourceManager(ns, GetType().Assembly);
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try
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{
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return manager.GetString(key, EffectiveCulture);
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}
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catch (MissingManifestResourceException)
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{
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// in the case the manifest is missing, it is likely that the user is adding code-first implementations of new localisation namespaces.
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// it's fine to ignore this as localisation will fallback to default values.
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return null;
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}
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}
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}
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public Task<string> GetAsync(string lookup)
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{
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return Task.FromResult(Get(lookup));
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}
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public Stream GetStream(string name)
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{
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throw new NotImplementedException();
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}
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public IEnumerable<string> GetAvailableResources()
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{
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throw new NotImplementedException();
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}
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public CultureInfo EffectiveCulture { get; }
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}
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}
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