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https://github.com/ppy/osu
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51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays
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{
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public abstract class OnlineOverlay<T> : FullscreenOverlay<T>
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where T : OverlayHeader
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{
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protected override Container<Drawable> Content => content;
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protected readonly OverlayScrollContainer ScrollFlow;
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protected readonly LoadingLayer Loading;
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private readonly Container content;
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protected OnlineOverlay(OverlayColourScheme colourScheme)
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: base(colourScheme)
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{
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FillFlowContainer flow = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical
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};
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if (Header != null)
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flow.Add(Header.With(h => h.Depth = -float.MaxValue));
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flow.Add(content = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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});
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base.Content.AddRange(new Drawable[]
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{
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ScrollFlow = new OverlayScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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Child = flow
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},
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Loading = new LoadingLayer(true)
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});
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}
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}
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}
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