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https://github.com/ppy/osu
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43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Skinning;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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public class TestSceneTaikoScroller : TaikoSkinnableTestScene
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{
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private readonly ManualClock clock = new ManualClock();
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private bool reversed;
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public TestSceneTaikoScroller()
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{
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AddStep("Load scroller", () => SetContents(() =>
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new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty())
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{
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Clock = new FramedClock(clock),
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Height = 0.4f,
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}));
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AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.LastResult.Value =
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new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Perfect : HitResult.Miss }));
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AddToggleStep("toggle playback direction", reversed => this.reversed = reversed);
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}
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protected override void Update()
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{
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base.Update();
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clock.CurrentTime += (reversed ? -1 : 1) * Clock.ElapsedFrameTime;
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}
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}
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}
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