osu/osu.Game/Online/Rooms
Dean Herbert 0a889fafc4 Don't send progress updates when not in a downloading state
This is mostly just a sanity/debounce check.
2021-03-26 14:04:40 +09:00
..
GameTypes
RoomStatuses
APICreatedRoom.cs
APILeaderboard.cs
APIPlaylistBeatmap.cs
APIScoreToken.cs Fix APIScoreToken's data type not matching server side 2021-03-23 14:04:47 +09:00
BeatmapAvailability.cs Fix using private constructor on MessagePack object 2021-02-02 17:45:11 +03:00
CreateRoomRequest.cs
CreateRoomScoreRequest.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
GameType.cs
GetRoomLeaderboardRequest.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
GetRoomRequest.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
GetRoomsRequest.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
IndexedMultiplayerScores.cs
IndexPlaylistScoresRequest.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
IndexScoresParams.cs
ItemAttemptsCount.cs Display remaining attempts for playlist rooms with room-level attempt limits 2021-02-16 13:32:14 +09:00
JoinRoomRequest.cs
MultiplayerScore.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
MultiplayerScores.cs
MultiplayerScoresAround.cs
OnlinePlayBeatmapAvailablilityTracker.cs Don't send progress updates when not in a downloading state 2021-03-26 14:04:40 +09:00
PartRoomRequest.cs
PlaylistAggregateScore.cs Display remaining attempts for playlist rooms with room-level attempt limits 2021-02-16 13:32:14 +09:00
PlaylistExtensions.cs
PlaylistItem.cs Add played property to playlist item 2021-02-17 16:58:32 +09:00
Room.cs Merge branch 'master' into multiplayer-no-playlist-mangling 2021-02-17 19:29:01 +09:00
RoomAvailability.cs
RoomCategory.cs Revert RoomCategory naming change to avoid json deserialization failures 2020-12-25 23:34:29 +09:00
RoomStatus.cs
ShowPlaylistUserScoreRequest.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00
SubmitRoomScoreRequest.cs Use long type where required in multiplayer 2021-02-16 19:34:01 +09:00