osu/osu.Game.Rulesets.Mania
Dean Herbert 6dab5ee4cf
Add support for "argon" default skin to expand columns when on mobile device
Should ease those looking to play the game on mobile until we
(potentially) have a better solution in the future.

If this works out well, we can consider rolling it out to other skins.

Closes https://github.com/ppy/osu/issues/23377.
2023-11-02 15:13:44 +09:00
..
Beatmaps Add LegacyBeatmapConversionDifficultyInfo abstraction 2023-10-02 16:52:01 +09:00
Configuration
Difficulty Add method to retrieve legacy score multiplier 2023-10-02 16:52:01 +09:00
Edit Merge branch 'master' into taiko-beat-snap-grid 2023-10-19 23:53:01 +09:00
Judgements Remove remaining usages of `LargeTickHit` in mania 2023-10-12 11:16:51 +02:00
MathUtils
Mods Bypass `Parent` nullability checks for now 2023-10-17 17:48:45 +09:00
Objects Enforce minimum gameplay sample volume of 5% 2023-10-20 15:50:13 +02:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays
Resources/Testing/Beatmaps
Scoring Adjust mania hit windows with gameplay rate 2023-08-24 11:17:41 +09:00
Skinning Add support for "argon" default skin to expand columns when on mobile device 2023-11-02 15:13:44 +09:00
UI Rename `PerfectBonusNote` to `NotePerfectBonus` 2023-10-16 15:14:28 +09:00
DualStageVariantGenerator.cs Automated pass 2023-06-24 01:00:03 +09:00
ManiaFilterCriteria.cs Add LegacyBeatmapConversionDifficultyInfo abstraction 2023-10-02 16:52:01 +09:00
ManiaInputManager.cs Automated pass 2023-06-24 01:00:03 +09:00
ManiaRuleset.cs Add note about why `SmallBonus` is not listed in `GetValidHitResults` 2023-10-13 17:36:30 +09:00
ManiaSettingsSubsection.cs Add `color` search alias for `colour` settings 2023-09-27 16:29:29 +03:00
ManiaSkinComponentLookup.cs Add barline pooling for mania 2023-08-15 13:33:49 +09:00
SingleStageVariantGenerator.cs Automated pass 2023-06-24 01:00:03 +09:00
VariantMappingGenerator.cs
osu.Game.Rulesets.Mania.csproj