osu/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs
smoogipooo 3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00

63 lines
3.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Beatmaps.ControlPoints
{
public class ControlPointInfo
{
/// <summary>
/// All the control points.
/// </summary>
public readonly List<ControlPoint> ControlPoints = new List<ControlPoint>();
/// <summary>
/// Finds the difficulty control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the difficulty control point at.</param>
/// <returns>The difficulty control point.</returns>
public DifficultyControlPoint DifficultyPointAt(double time) =>
ControlPoints.OfType<DifficultyControlPoint>().LastOrDefault(t => t.Time <= time) ?? new DifficultyControlPoint();
/// <summary>
/// Finds the effect control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the effect control point at.</param>
/// <returns>The effect control point.</returns>
public EffectControlPoint EffectPointAt(double time) =>
ControlPoints.OfType<EffectControlPoint>().LastOrDefault(t => t.Time <= time) ?? new EffectControlPoint();
/// <summary>
/// Finds the sound control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the sound control point at.</param>
/// <returns>The sound control point.</returns>
public SoundControlPoint SoundPointAt(double time) =>
ControlPoints.OfType<SoundControlPoint>().LastOrDefault(t => t.Time <= time) ?? new SoundControlPoint();
/// <summary>
/// Finds the timing control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the timing control point at.</param>
/// <returns>The timing control point.</returns>
public TimingControlPoint TimingPointAt(double time) =>
ControlPoints.OfType<TimingControlPoint>().LastOrDefault(t => t.Time <= time) ?? new TimingControlPoint();
/// <summary>
/// Finds the maximum BPM represented by any timing control point.
/// </summary>
public double BPMMaximum =>
60000 / (ControlPoints.OfType<TimingControlPoint>().OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
/// <summary>
/// Finds the minimum BPM represented by any timing control point.
/// </summary>
public double BPMMinimum =>
60000 / (ControlPoints.OfType<TimingControlPoint>().OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
/// <summary>
/// Finds the mode BPM (most common BPM) represented by the control points.
/// </summary>
public double BPMMode =>
60000 / (ControlPoints.OfType<TimingControlPoint>().GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
}
}