mirror of https://github.com/ppy/osu
88 lines
2.7 KiB
C#
88 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using NUnit.Framework;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
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[TestCase("basic")]
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[TestCase("spinner")]
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[TestCase("spinner-and-circles")]
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public new void Test(string name)
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{
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base.Test(name);
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}
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protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
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{
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switch (hitObject)
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{
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case JuiceStream stream:
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foreach (var nested in stream.NestedHitObjects)
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yield return new ConvertValue((CatchHitObject)nested);
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break;
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case BananaShower shower:
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foreach (var nested in shower.NestedHitObjects)
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yield return new ConvertValue((CatchHitObject)nested);
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break;
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default:
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yield return new ConvertValue((CatchHitObject)hitObject);
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break;
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}
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}
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protected override Ruleset CreateRuleset() => new CatchRuleset();
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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{
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/// <summary>
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/// A sane value to account for osu!stable using ints everwhere.
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/// </summary>
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private const float conversion_lenience = 2;
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[JsonIgnore]
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public readonly CatchHitObject HitObject;
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public ConvertValue(CatchHitObject hitObject)
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{
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HitObject = hitObject;
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startTime = 0;
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position = 0;
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}
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private double startTime;
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public double StartTime
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{
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get => HitObject?.StartTime ?? startTime;
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set => startTime = value;
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}
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private float position;
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public float Position
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{
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get => HitObject?.X * CatchPlayfield.BASE_WIDTH ?? position;
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set => position = value;
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}
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public bool Equals(ConvertValue other)
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=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
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&& Precision.AlmostEquals(Position, other.Position, conversion_lenience);
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}
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}
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