osu/osu.Game/Screens/Select/Carousel
Dan Balasescu 8f7dff5c2c
Merge pull request #19378 from peppy/beatmap-update-test
Add separate beatmap update flow to handle edge cases better
2022-07-26 18:49:20 +09:00
..
CarouselBeatmap.cs Add ranked and submitted date storage and filtering 2022-07-19 19:55:56 +09:00
CarouselBeatmapSet.cs Change carousel terminology to not use Children / InternalChildren 2022-07-21 16:06:06 +09:00
CarouselGroup.cs Make item ID comparer static 2022-07-26 09:55:37 +03:00
CarouselGroupEagerSelect.cs Remove remaining uses of "child" terminology in non-drawable components 2022-07-26 09:43:47 +03:00
CarouselHeader.cs
CarouselItem.cs Remove remaining uses of "child" terminology in non-drawable components 2022-07-26 09:43:47 +03:00
DrawableCarouselBeatmap.cs
DrawableCarouselBeatmapSet.cs Change carousel terminology to not use Children / InternalChildren 2022-07-21 16:06:06 +09:00
DrawableCarouselItem.cs Change carousel terminology to not use Children / InternalChildren 2022-07-21 16:06:06 +09:00
FilterableDifficultyIcon.cs
GroupedDifficultyIcon.cs
SetPanelBackground.cs
SetPanelContent.cs Rename button class and add basic progress display 2022-07-19 18:29:36 +09:00
TopLocalRank.cs
UpdateBeatmapSetButton.cs Add ImportAsUpdate method to IModelImporter to avoid otehr changes 2022-07-26 15:49:04 +09:00