mirror of
https://github.com/ppy/osu
synced 2024-12-22 23:05:02 +00:00
83 lines
2.8 KiB
C#
83 lines
2.8 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Play;
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namespace osu.Game.Modes.UI
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{
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public class StandardHudOverlay : HudOverlay
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{
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protected override RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopRight,
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Position = new Vector2(0, 35),
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TextSize = 20,
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Margin = new MarginPadding { Right = 140 },
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};
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protected override RollingCounter<int> CreateComboCounter() => new SimpleComboCounter
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopLeft,
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Position = new Vector2(0, 35),
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Margin = new MarginPadding { Left = 140 },
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TextSize = 20,
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};
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protected override HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
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{
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Size = new Vector2(1, 5),
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 20 }
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};
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protected override KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection
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{
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IsCounting = true,
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FadeTime = 50,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Margin = new MarginPadding(10),
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Y = - TwoLayerButton.SIZE_RETRACTED.Y,
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};
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protected override ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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TextSize = 40,
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Position = new Vector2(0, 30),
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};
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protected override SongProgress CreateProgress() => new SongProgress()
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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};
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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ComboCounter.AccentColour = colours.BlueLighter;
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AccuracyCounter.AccentColour = colours.BlueLighter;
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ScoreCounter.AccentColour = colours.BlueLighter;
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var shd = HealthDisplay as StandardHealthDisplay;
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if (shd != null)
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{
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shd.AccentColour = colours.BlueLighter;
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shd.GlowColour = colours.BlueDarker.Opacity(0.6f);
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}
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}
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}
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}
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