osu/osu.Game.Rulesets.Catch/Difficulty
2021-08-16 22:14:29 +00:00
..
Preprocessing Refactor catch Movement skill to not require explicit clockrate usage 2021-02-21 18:24:30 +11:00
Skills changed decay system to allow for customizing the currentStrain 2021-08-16 22:14:29 +00:00
CatchDifficultyAttributes.cs Refactor DifficultyAttributes to use auto properties over public fields 2021-06-08 19:43:59 +10:00
CatchDifficultyCalculator.cs Refactor to pass clockrate in constructor rather than deriving from mods 2021-06-03 16:09:42 +10:00
CatchPerformanceCalculator.cs Replace calls to obsoleted GetOrDefault() extension 2021-07-18 21:52:16 +02:00