mirror of
https://github.com/ppy/osu
synced 2024-12-15 11:25:29 +00:00
153 lines
5.4 KiB
C#
153 lines
5.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using System;
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using osu.Game.Beatmaps;
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namespace osu.Game.Screens.Select.Details
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{
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public class AdvancedStats : Container
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{
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private readonly StatisticRow firstValue, hpDrain, accuracy, approachRate, starDifficulty;
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private BeatmapInfo beatmap;
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public BeatmapInfo Beatmap
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{
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get { return beatmap; }
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set
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{
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if (value == beatmap) return;
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beatmap = value;
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//mania specific
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if ((Beatmap?.RulesetInfo?.Id ?? 0) == 3)
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{
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firstValue.Title = "Key Amount";
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firstValue.Value = (int)Math.Round(Beatmap?.BeatmapDifficulty?.CircleSize ?? 0);
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}
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else
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{
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firstValue.Title = "Circle Size";
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firstValue.Value = Beatmap?.BeatmapDifficulty?.CircleSize ?? 0;
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}
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hpDrain.Value = beatmap.BeatmapDifficulty?.DrainRate ?? 0;
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accuracy.Value = beatmap.BeatmapDifficulty?.OverallDifficulty ?? 0;
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approachRate.Value = beatmap.BeatmapDifficulty?.ApproachRate ?? 0;
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starDifficulty.Value = (float)beatmap.StarDifficulty;
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}
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}
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public AdvancedStats()
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{
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(4f),
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Children = new[]
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{
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firstValue = new StatisticRow(), //circle size/key amount
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hpDrain = new StatisticRow { Title = "HP Drain" },
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accuracy = new StatisticRow { Title = "Accuracy" },
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approachRate = new StatisticRow { Title = "Approach Rate" },
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starDifficulty = new StatisticRow(10, true) { Title = "Star Difficulty" },
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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starDifficulty.AccentColour = colours.Yellow;
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}
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private class StatisticRow : Container, IHasAccentColour
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{
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private const float value_width = 25;
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private const float name_width = 70;
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private readonly float maxValue;
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private readonly bool forceDecimalPlaces;
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private readonly OsuSpriteText name, value;
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private readonly Bar bar;
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public string Title
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{
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get { return name.Text; }
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set { name.Text = value; }
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}
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private float difficultyValue;
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public float Value
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{
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get { return difficultyValue; }
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set
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{
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difficultyValue = value;
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bar.Length = value / maxValue;
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this.value.Text = value.ToString(forceDecimalPlaces ? "0.00" : "0.##");
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}
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}
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public Color4 AccentColour
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{
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get { return bar.AccentColour; }
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set { bar.AccentColour = value; }
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}
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public StatisticRow(float maxValue = 10, bool forceDecimalPlaces = false)
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{
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this.maxValue = maxValue;
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this.forceDecimalPlaces = forceDecimalPlaces;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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new Container
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{
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Width = name_width,
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AutoSizeAxes = Axes.Y,
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Child = name = new OsuSpriteText
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{
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TextSize = 13,
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},
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},
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bar = new Bar
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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Height = 5,
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BackgroundColour = Color4.White.Opacity(0.5f),
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Padding = new MarginPadding { Left = name_width + 10, Right = value_width + 10 },
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},
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new Container
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Width = value_width,
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RelativeSizeAxes = Axes.Y,
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Child = value = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 13,
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},
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},
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};
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}
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}
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}
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}
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