mirror of https://github.com/ppy/osu
554 lines
22 KiB
C#
554 lines
22 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Allocation;
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using osu.Framework.Development;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Models;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osuTK;
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using Realms;
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using SharpCompress.Archives;
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using SharpCompress.Archives.Zip;
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using SharpCompress.Common;
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using SharpCompress.Writers.Zip;
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#nullable enable
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namespace osu.Game.Database
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{
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internal class EFToRealmMigrator : CompositeDrawable
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{
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public Task<bool> MigrationCompleted => migrationCompleted.Task;
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private readonly TaskCompletionSource<bool> migrationCompleted = new TaskCompletionSource<bool>();
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[Resolved]
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private DatabaseContextFactory efContextFactory { get; set; } = null!;
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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[Resolved]
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private NotificationOverlay notificationOverlay { get; set; } = null!;
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[Resolved]
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private OsuGame game { get; set; } = null!;
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[Resolved]
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private Storage storage { get; set; } = null!;
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private readonly OsuSpriteText currentOperationText;
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public EFToRealmMigrator()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(10),
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Database migration in progress",
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Font = OsuFont.Default.With(size: 40)
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "This could take a few minutes depending on the speed of your disk(s).",
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Font = OsuFont.Default.With(size: 30)
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Please keep the window open until this completes!",
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Font = OsuFont.Default.With(size: 30)
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},
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new LoadingSpinner(true)
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{
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State = { Value = Visibility.Visible }
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},
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currentOperationText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.Default.With(size: 30)
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},
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}
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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beginMigration();
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}
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private void beginMigration()
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{
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Task.Factory.StartNew(() =>
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{
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using (var ef = efContextFactory.Get())
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{
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realm.Write(r =>
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{
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// Before beginning, ensure realm is in an empty state.
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// Migrations which are half-completed could lead to issues if the user tries a second time.
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// Note that we only do this for beatmaps and scores since the other migrations are yonks old.
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r.RemoveAll<BeatmapSetInfo>();
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r.RemoveAll<BeatmapInfo>();
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r.RemoveAll<BeatmapMetadata>();
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r.RemoveAll<ScoreInfo>();
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});
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ef.Migrate();
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migrateSettings(ef);
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migrateSkins(ef);
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migrateBeatmaps(ef);
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migrateScores(ef);
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}
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}, TaskCreationOptions.LongRunning).ContinueWith(t =>
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{
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if (t.Exception == null)
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{
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log("Migration successful!");
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if (DebugUtils.IsDebugBuild)
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Logger.Log("Your development database has been fully migrated to realm. If you switch back to a pre-realm branch and need your previous database, rename the backup file back to \"client.db\".\n\nNote that doing this can potentially leave your file store in a bad state.", level: LogLevel.Important);
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}
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else
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{
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log("Migration failed!");
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Logger.Log(t.Exception.ToString(), LoggingTarget.Database);
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notificationOverlay.Post(new SimpleErrorNotification
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{
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Text = "IMPORTANT: During data migration, some of your data could not be successfully migrated. The previous version has been backed up.\n\nFor further assistance, please open a discussion on github and attach your backup files (click to get started).",
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Activated = () =>
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{
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game.OpenUrlExternally($@"https://github.com/ppy/osu/discussions/new?title=Realm%20migration%20issue ({t.Exception.Message})&body=Please%20drag%20the%20""attach_me.zip""%20file%20here!&category=q-a", true);
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const string attachment_filename = "attach_me.zip";
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const string backup_folder = "backups";
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var backupStorage = storage.GetStorageForDirectory(backup_folder);
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backupStorage.Delete(attachment_filename);
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try
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{
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using (var zip = ZipArchive.Create())
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{
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zip.AddAllFromDirectory(backupStorage.GetFullPath(string.Empty));
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zip.SaveTo(Path.Combine(backupStorage.GetFullPath(string.Empty), attachment_filename), new ZipWriterOptions(CompressionType.Deflate));
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}
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}
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catch { }
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backupStorage.PresentFileExternally(attachment_filename);
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return true;
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}
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});
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}
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// Regardless of success, since the game is going to continue with startup let's move the ef database out of the way.
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// If we were to not do this, the migration would run another time the next time the user starts the game.
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deletePreRealmData();
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migrationCompleted.SetResult(true);
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efContextFactory.SetMigrationCompletion();
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});
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}
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private void deletePreRealmData()
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{
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// Delete the database permanently.
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// Will cause future startups to not attempt migration.
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efContextFactory.ResetDatabase();
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}
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private void log(string message)
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{
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Logger.Log(message, LoggingTarget.Database);
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Scheduler.AddOnce(m => currentOperationText.Text = m, message);
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}
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private void migrateBeatmaps(OsuDbContext ef)
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{
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// can be removed 20220730.
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var existingBeatmapSets = ef.EFBeatmapSetInfo
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.Include(s => s.Beatmaps).ThenInclude(b => b.RulesetInfo)
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.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
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.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
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.Include(s => s.Files).ThenInclude(f => f.FileInfo)
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.Include(s => s.Metadata);
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log("Beginning beatmaps migration to realm");
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// previous entries in EF are removed post migration.
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if (!existingBeatmapSets.Any())
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{
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log("No beatmaps found to migrate");
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return;
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}
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int count = existingBeatmapSets.Count();
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realm.Run(r =>
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{
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log($"Found {count} beatmaps in EF");
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var transaction = r.BeginWrite();
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int written = 0;
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int missing = 0;
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try
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{
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foreach (var beatmapSet in existingBeatmapSets)
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{
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if (++written % 1000 == 0)
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{
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transaction.Commit();
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transaction = r.BeginWrite();
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log($"Migrated {written}/{count} beatmaps...");
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}
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var realmBeatmapSet = new BeatmapSetInfo
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{
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OnlineID = beatmapSet.OnlineID ?? -1,
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DateAdded = beatmapSet.DateAdded,
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Status = beatmapSet.Status,
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DeletePending = beatmapSet.DeletePending,
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Hash = beatmapSet.Hash,
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Protected = beatmapSet.Protected,
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};
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migrateFiles(beatmapSet, r, realmBeatmapSet);
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foreach (var beatmap in beatmapSet.Beatmaps)
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{
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var ruleset = r.Find<RulesetInfo>(beatmap.RulesetInfo.ShortName);
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var metadata = getBestMetadata(beatmap.Metadata, beatmapSet.Metadata);
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if (ruleset == null)
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{
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log($"Skipping {++missing} beatmaps with missing ruleset");
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continue;
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}
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var realmBeatmap = new BeatmapInfo(ruleset, new BeatmapDifficulty(beatmap.BaseDifficulty), metadata)
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{
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DifficultyName = beatmap.DifficultyName,
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Status = beatmap.Status,
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OnlineID = beatmap.OnlineID ?? -1,
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Length = beatmap.Length,
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BPM = beatmap.BPM,
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Hash = beatmap.Hash,
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StarRating = beatmap.StarRating,
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MD5Hash = beatmap.MD5Hash,
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Hidden = beatmap.Hidden,
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AudioLeadIn = beatmap.AudioLeadIn,
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StackLeniency = beatmap.StackLeniency,
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SpecialStyle = beatmap.SpecialStyle,
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LetterboxInBreaks = beatmap.LetterboxInBreaks,
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WidescreenStoryboard = beatmap.WidescreenStoryboard,
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EpilepsyWarning = beatmap.EpilepsyWarning,
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SamplesMatchPlaybackRate = beatmap.SamplesMatchPlaybackRate,
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DistanceSpacing = beatmap.DistanceSpacing,
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BeatDivisor = beatmap.BeatDivisor,
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GridSize = beatmap.GridSize,
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TimelineZoom = beatmap.TimelineZoom,
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Countdown = beatmap.Countdown,
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CountdownOffset = beatmap.CountdownOffset,
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MaxCombo = beatmap.MaxCombo,
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Bookmarks = beatmap.Bookmarks,
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BeatmapSet = realmBeatmapSet,
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};
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realmBeatmapSet.Beatmaps.Add(realmBeatmap);
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}
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r.Add(realmBeatmapSet);
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}
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}
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finally
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{
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transaction.Commit();
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}
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log($"Successfully migrated {count} beatmaps to realm");
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});
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}
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private BeatmapMetadata getBestMetadata(EFBeatmapMetadata? beatmapMetadata, EFBeatmapMetadata? beatmapSetMetadata)
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{
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var metadata = beatmapMetadata ?? beatmapSetMetadata ?? new EFBeatmapMetadata();
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return new BeatmapMetadata
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{
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Title = metadata.Title,
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TitleUnicode = metadata.TitleUnicode,
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Artist = metadata.Artist,
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ArtistUnicode = metadata.ArtistUnicode,
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Author =
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{
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OnlineID = metadata.Author.Id,
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Username = metadata.Author.Username,
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},
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Source = metadata.Source,
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Tags = metadata.Tags,
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PreviewTime = metadata.PreviewTime,
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AudioFile = metadata.AudioFile,
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BackgroundFile = metadata.BackgroundFile,
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};
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}
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private void migrateScores(OsuDbContext db)
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{
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// can be removed 20220730.
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var existingScores = db.ScoreInfo
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.Include(s => s.Ruleset)
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.Include(s => s.BeatmapInfo)
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.Include(s => s.Files)
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.ThenInclude(f => f.FileInfo);
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log("Beginning scores migration to realm");
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// previous entries in EF are removed post migration.
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if (!existingScores.Any())
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{
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log("No scores found to migrate");
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return;
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}
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int count = existingScores.Count();
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realm.Run(r =>
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{
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log($"Found {count} scores in EF");
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var transaction = r.BeginWrite();
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int written = 0;
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int missing = 0;
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try
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{
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foreach (var score in existingScores)
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{
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if (++written % 1000 == 0)
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{
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transaction.Commit();
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transaction = r.BeginWrite();
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log($"Migrated {written}/{count} scores...");
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}
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var beatmap = r.All<BeatmapInfo>().FirstOrDefault(b => b.Hash == score.BeatmapInfo.Hash);
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var ruleset = r.Find<RulesetInfo>(score.Ruleset.ShortName);
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if (beatmap == null || ruleset == null)
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{
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log($"Skipping {++missing} scores with missing ruleset or beatmap");
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continue;
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}
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var user = new RealmUser
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{
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OnlineID = score.User.OnlineID,
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Username = score.User.Username
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};
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var realmScore = new ScoreInfo(beatmap, ruleset, user)
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{
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Hash = score.Hash,
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DeletePending = score.DeletePending,
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OnlineID = score.OnlineID ?? -1,
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ModsJson = score.ModsJson,
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StatisticsJson = score.StatisticsJson,
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TotalScore = score.TotalScore,
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MaxCombo = score.MaxCombo,
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Accuracy = score.Accuracy,
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HasReplay = ((IScoreInfo)score).HasReplay,
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Date = score.Date,
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PP = score.PP,
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Rank = score.Rank,
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HitEvents = score.HitEvents,
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Passed = score.Passed,
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Combo = score.Combo,
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Position = score.Position,
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Statistics = score.Statistics,
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Mods = score.Mods,
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APIMods = score.APIMods,
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};
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migrateFiles(score, r, realmScore);
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r.Add(realmScore);
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}
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}
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finally
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{
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transaction.Commit();
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}
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log($"Successfully migrated {count} scores to realm");
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});
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}
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private void migrateSkins(OsuDbContext db)
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{
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// can be removed 20220530.
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var existingSkins = db.SkinInfo
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.Include(s => s.Files)
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.ThenInclude(f => f.FileInfo)
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.ToList();
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// previous entries in EF are removed post migration.
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if (!existingSkins.Any())
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return;
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var userSkinChoice = config.GetBindable<string>(OsuSetting.Skin);
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int.TryParse(userSkinChoice.Value, out int userSkinInt);
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switch (userSkinInt)
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{
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case EFSkinInfo.DEFAULT_SKIN:
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userSkinChoice.Value = SkinInfo.DEFAULT_SKIN.ToString();
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break;
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case EFSkinInfo.CLASSIC_SKIN:
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userSkinChoice.Value = SkinInfo.CLASSIC_SKIN.ToString();
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break;
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}
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realm.Run(r =>
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{
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using (var transaction = r.BeginWrite())
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{
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// only migrate data if the realm database is empty.
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// note that this cannot be written as: `r.All<SkinInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
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if (!r.All<SkinInfo>().Any(s => !s.Protected))
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{
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log($"Migrating {existingSkins.Count} skins");
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foreach (var skin in existingSkins)
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{
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var realmSkin = new SkinInfo
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{
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Name = skin.Name,
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Creator = skin.Creator,
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Hash = skin.Hash,
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Protected = false,
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InstantiationInfo = skin.InstantiationInfo,
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};
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migrateFiles(skin, r, realmSkin);
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r.Add(realmSkin);
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if (skin.ID == userSkinInt)
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userSkinChoice.Value = realmSkin.ID.ToString();
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}
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}
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transaction.Commit();
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}
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});
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}
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private static void migrateFiles<T>(IHasFiles<T> fileSource, Realm realm, IHasRealmFiles realmObject) where T : INamedFileInfo
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{
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foreach (var file in fileSource.Files)
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{
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var realmFile = realm.Find<RealmFile>(file.FileInfo.Hash);
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if (realmFile == null)
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realm.Add(realmFile = new RealmFile { Hash = file.FileInfo.Hash });
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realmObject.Files.Add(new RealmNamedFileUsage(realmFile, file.Filename));
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}
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}
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private void migrateSettings(OsuDbContext db)
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{
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// migrate ruleset settings. can be removed 20220315.
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var existingSettings = db.DatabasedSetting.ToList();
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// previous entries in EF are removed post migration.
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if (!existingSettings.Any())
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return;
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log("Beginning settings migration to realm");
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realm.Run(r =>
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{
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using (var transaction = r.BeginWrite())
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{
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// only migrate data if the realm database is empty.
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if (!r.All<RealmRulesetSetting>().Any())
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{
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log($"Migrating {existingSettings.Count} settings");
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foreach (var dkb in existingSettings)
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{
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if (dkb.RulesetID == null)
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continue;
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string? shortName = getRulesetShortNameFromLegacyID(dkb.RulesetID.Value);
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if (string.IsNullOrEmpty(shortName))
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continue;
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r.Add(new RealmRulesetSetting
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{
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Key = dkb.Key,
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Value = dkb.StringValue,
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RulesetName = shortName,
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Variant = dkb.Variant ?? 0,
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});
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}
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}
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transaction.Commit();
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}
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});
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}
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private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
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efContextFactory.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
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}
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}
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