osu/osu.Game/Screens
Dean Herbert 798e677c09
Refactor KeyCounterDisplay to use autosize
A previous attempt at this was unsuccessful due to a partially
off-screen elements not getting the correct size early enough (see
https://github.com/ppy/osu/issues/14793). This can be accounted for by
setting `AlwaysPresent` when visibility is expected.

This fixes [test failures](https://github.com/ppy/osu/actions/runs/6838444698/job/18595535795)
due to the newly added `Width` / `Height` being persisted with
floating-point errors (by not persisting the values in the first place,
via `AutoSize.Both`).
2023-11-12 17:19:25 +09:00
..
Backgrounds Fix some new nullable inspections 2023-10-30 15:10:10 +09:00
Edit Rename diagonal scale variable and update xmldoc 2023-11-10 17:55:02 +09:00
Import
Menu Always play 'swoosh' sample when transitioning back to logo 2023-11-09 14:01:33 +09:00
OnlinePlay Merge branch 'master' into score-encoding-cleanup 2023-10-26 09:04:05 +02:00
Play Refactor KeyCounterDisplay to use autosize 2023-11-12 17:19:25 +09:00
Ranking Delete ScoreInfo.HasReplay as no longer needed 2023-10-27 12:39:54 +02:00
Select Rename touch "input handlers" to detectors 2023-11-06 10:08:19 +01:00
Spectate
Utility
BackgroundScreen.cs
BackgroundScreenStack.cs
IHandlePresentBeatmap.cs
IHasSubScreenStack.cs
IOsuScreen.cs
IPerformFromScreenRunner.cs
Loader.cs Revert masking SSBO changes 2023-09-13 23:10:13 +09:00
OsuScreen.cs Fix various other inspections 2023-10-17 17:48:51 +09:00
OsuScreenDependencies.cs
OsuScreenStack.cs
ScorePresentType.cs
ScreenWhiteBox.cs
StartupScreen.cs