osu/osu.Game/Tests
Dan Balasescu 69a9fc9732 Fix a few more multiplayer test timeouts
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
..
Beatmaps Update difficulty calculator tests to also use IWorkingBeatmap 2021-11-15 19:16:49 +09:00
Visual Fix a few more multiplayer test timeouts 2021-11-23 16:07:03 +09:00
CleanRunHeadlessGameHost.cs Update scenarios to use new TestRunHeadlessGameHost where feasible 2021-08-18 16:01:56 +09:00
OsuTestBrowser.cs
TestScoreInfo.cs Rename User to APIUser and move to correct namespace 2021-11-04 18:21:31 +09:00
VisualTestRunner.cs