osu/osu.Game/Screens
Dan Balasescu 69a9fc9732 Fix a few more multiplayer test timeouts
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
..
Backgrounds
Edit Update editor cases where repeat should not be handled 2021-11-18 13:13:36 +09:00
Import
Menu Update UI cases where repeat should not be handled 2021-11-18 13:13:36 +09:00
OnlinePlay Fix a few more multiplayer test timeouts 2021-11-23 16:07:03 +09:00
Play Clean up cancellation handling in WorkingBeatmap 2021-11-20 17:23:55 +01:00
Ranking Change difficulty cache storage type to nullable 2021-11-20 17:00:50 +01:00
Select Change difficulty cache storage type to nullable 2021-11-20 17:00:50 +01:00
Spectate Rename BeatmapInfo.OnlineBeatmapID to OnlineID to match interface 2021-11-12 17:46:24 +09:00
BackgroundScreen.cs
BackgroundScreenStack.cs
IHandlePresentBeatmap.cs
IHasSubScreenStack.cs
IOsuScreen.cs
Loader.cs
OsuScreen.cs
OsuScreenDependencies.cs
OsuScreenStack.cs
ScorePresentType.cs
ScreenWhiteBox.cs
StartupScreen.cs