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These can be tested by adding a `Task.Delay(3000);` at the end of the `MultiplayerClient.JoinRoom` task. The reason is typically that `Client.Room` becomes not-null but the join task still hasn't completed yet, so e.g. the ready button is still disabled. |
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Audio | ||
Background | ||
Beatmaps | ||
Collections | ||
Colours | ||
Components | ||
Editing | ||
Gameplay | ||
Menus | ||
Mods | ||
Multiplayer | ||
Navigation | ||
Online | ||
Playlists | ||
Ranking | ||
Settings | ||
SongSelect | ||
UserInterface | ||
TestMultiplayerScreenStack.cs | ||
TestSceneOsuScreenStack.cs |