osu/osu.Game.Tests/Visual
Dan Balasescu 69a9fc9732 Fix a few more multiplayer test timeouts
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
..
Audio
Background Fix potential null reference in FadeAccessibleBackground test class 2021-11-19 14:03:07 +09:00
Beatmaps Use BindTarget from card rather than caching & resolving download tracker 2021-11-20 18:48:26 +01:00
Collections
Colours
Components Rewrite PreviewTrackManager to avoid constructing TrackBass locally 2021-11-09 17:38:12 +09:00
Editing Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
Gameplay Remove subclassing of RulesetInfo 2021-11-22 16:39:17 +09:00
Menus Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
Mods
Multiplayer Fix a few more multiplayer test timeouts 2021-11-23 16:07:03 +09:00
Navigation Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
Online Rename BeatmapSetInfo.OnlineBeatmapSetID to OnlineID to match interface 2021-11-12 17:52:44 +09:00
Playlists Add tests and disable selection on invalid items 2021-11-16 17:23:52 +09:00
Ranking Rename BeatmapInfo.OnlineBeatmapID to OnlineID to match interface 2021-11-12 17:46:24 +09:00
Settings Add visual test for SettingsNumberBox usage in settings source context 2021-10-28 15:42:06 +09:00
SongSelect Use Equals in carousel tests for better realm compatibility 2021-11-22 17:20:21 +09:00
UserInterface Remove subclassing of RulesetInfo 2021-11-22 16:39:17 +09:00
TestMultiplayerScreenStack.cs Fix a few more multiplayer test timeouts 2021-11-23 16:07:03 +09:00
TestSceneOsuScreenStack.cs