osu/osu.Game/Rulesets/Objects
ekrctb c63dfa21e1 Always initialize DHO transforms on LoadComplete
With the previous commit, the transform application is skipped when the state is already changed. But it turns out the previous commit breaks slider animation in the standard editor. This is probably due to the transforms are applied before nested hit objects are added.
2021-08-10 16:34:38 +09:00
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Drawables Always initialize DHO transforms on LoadComplete 2021-08-10 16:34:38 +09:00
Legacy Revert making ComboOffsets legacy and define BeatmapSkinComboIndex instead 2021-07-20 14:15:43 +03:00
Pooling Add xmldoc remark 2021-06-18 19:27:10 +09:00
Types Replace "offset" term in combo index documentations with "index" instead 2021-07-23 07:31:03 +03:00
BarLineGenerator.cs
HitObject.cs Add ComboIndexWithOffsetsBindable and bind similar to ComboIndexBindable 2021-07-22 16:40:33 +03:00
HitObjectLifetimeEntry.cs Make method internal 2021-06-02 11:11:41 +09:00
HitObjectParser.cs
IBarLine.cs
PathControlPoint.cs Undo public -> internal for PathControlPoint.Changed 2021-03-31 20:32:49 +02:00
SliderEventGenerator.cs
SliderPath.cs Centralise length validation function 2021-04-16 15:45:24 +09:00
SliderPathExtensions.cs Extract SliderPath reverse logic to be used in other rulesets 2021-07-22 16:14:43 +09:00
SyntheticHitObjectEntry.cs Revert "Fix wrong InitialLifetimeOffset is used for a non-pooled DHO." 2021-04-21 10:02:50 +09:00