osu/osu.Game/Rulesets/UI/ReplayRecorder.cs

112 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets.Replays;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Rulesets.UI
{
public abstract class ReplayRecorder<T> : ReplayRecorder, IKeyBindingHandler<T>
where T : struct
{
private readonly Score target;
private readonly List<T> pressedActions = new List<T>();
private InputManager inputManager;
public int RecordFrameRate = 60;
[Resolved]
private SpectatorClient spectatorClient { get; set; }
[Resolved]
private GameplayState gameplayState { get; set; }
protected ReplayRecorder(Score target)
{
this.target = target;
RelativeSizeAxes = Axes.Both;
Depth = float.MinValue;
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
spectatorClient.BeginPlaying(gameplayState, target);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
spectatorClient?.EndPlaying(gameplayState);
}
protected override void Update()
{
base.Update();
recordFrame(false);
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
recordFrame(false);
return base.OnMouseMove(e);
}
public bool OnPressed(KeyBindingPressEvent<T> e)
{
pressedActions.Add(e.Action);
recordFrame(true);
return false;
}
public void OnReleased(KeyBindingReleaseEvent<T> e)
{
pressedActions.Remove(e.Action);
recordFrame(true);
}
private void recordFrame(bool important)
{
var last = target.Replay.Frames.LastOrDefault();
if (!important && last != null && Time.Current - last.Time < (1000d / RecordFrameRate))
return;
var position = ScreenSpaceToGamefield?.Invoke(inputManager.CurrentState.Mouse.Position) ?? inputManager.CurrentState.Mouse.Position;
var frame = HandleFrame(position, pressedActions, last);
if (frame != null)
{
target.Replay.Frames.Add(frame);
spectatorClient?.HandleFrame(frame);
}
}
protected abstract ReplayFrame HandleFrame(Vector2 mousePosition, List<T> actions, ReplayFrame previousFrame);
}
public abstract class ReplayRecorder : Component
{
public Func<Vector2, Vector2> ScreenSpaceToGamefield;
}
}