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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
BeatmapSkinProvidingContainer.cs
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DefaultLegacySkin.cs
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DefaultSkin.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
DefaultSkinConfiguration.cs
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GameplaySkinComponent.cs
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GlobalSkinColours.cs
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HUDSkinComponents.cs
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IAnimationTimeReference.cs
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IPooledSampleProvider.cs
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ISkin.cs
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ISkinComponent.cs
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ISkinnableDrawable.cs
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ISkinnableTarget.cs
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ISkinSource.cs
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Add missing documentation for SourceChanged
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2021-10-12 12:50:28 +09:00 |
LegacyAccuracyCounter.cs
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LegacyBeatmapSkin.cs
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LegacyColourCompatibility.cs
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LegacyFont.cs
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LegacyHealthDisplay.cs
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LegacyJudgementPieceNew.cs
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LegacyJudgementPieceOld.cs
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LegacyManiaSkinConfiguration.cs
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LegacyManiaSkinConfigurationLookup.cs
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LegacyManiaSkinDecoder.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
LegacyRollingCounter.cs
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LegacyScoreCounter.cs
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Use localisable format string for comma separator mode
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2021-10-10 17:41:16 +09:00 |
LegacySkin.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
LegacySkinConfiguration.cs
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LegacySkinDecoder.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
LegacySkinExtensions.cs
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LegacySkinResourceStore.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
LegacySkinTransformer.cs
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LegacySpriteText.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
PausableSkinnableSound.cs
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PoolableSkinnableSample.cs
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ResourceStoreBackedSkin.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
RulesetSkinProvidingContainer.cs
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Rename OnSourceChanged and expand on xmldoc to mention that it doesn't fire SourceChanged
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2021-10-12 13:04:48 +09:00 |
Skin.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
SkinComboColourLookup.cs
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SkinConfigManager.cs
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SkinConfiguration.cs
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SkinCustomColourLookup.cs
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SkinFileInfo.cs
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SkinInfo.cs
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SkinManager.cs
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SkinnableDrawable.cs
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SkinnableSound.cs
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SkinnableSprite.cs
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SkinnableSpriteText.cs
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SkinnableTarget.cs
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SkinnableTargetComponent.cs
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SkinnableTargetComponentsContainer.cs
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SkinnableTargetContainer.cs
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Fix two different skins displaying at the same time when rapidly switching
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2021-10-11 16:11:15 +09:00 |
SkinProvidingContainer.cs
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Rename OnSourceChanged and expand on xmldoc to mention that it doesn't fire SourceChanged
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2021-10-12 13:04:48 +09:00 |
SkinReloadableDrawable.cs
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SkinStore.cs
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SkinUtils.cs
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