osu/osu.Game/Skinning
2021-10-27 13:04:41 +09:00
..
Editor Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
BeatmapSkinProvidingContainer.cs
DefaultLegacySkin.cs
DefaultSkin.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
DefaultSkinConfiguration.cs
GameplaySkinComponent.cs
GlobalSkinColours.cs
HUDSkinComponents.cs
IAnimationTimeReference.cs
IPooledSampleProvider.cs
ISkin.cs
ISkinComponent.cs
ISkinnableDrawable.cs
ISkinnableTarget.cs
ISkinSource.cs Add missing documentation for SourceChanged 2021-10-12 12:50:28 +09:00
LegacyAccuracyCounter.cs
LegacyBeatmapSkin.cs
LegacyColourCompatibility.cs
LegacyFont.cs
LegacyHealthDisplay.cs
LegacyJudgementPieceNew.cs
LegacyJudgementPieceOld.cs
LegacyManiaSkinConfiguration.cs
LegacyManiaSkinConfigurationLookup.cs
LegacyManiaSkinDecoder.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
LegacyRollingCounter.cs
LegacyScoreCounter.cs Use localisable format string for comma separator mode 2021-10-10 17:41:16 +09:00
LegacySkin.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
LegacySkinConfiguration.cs
LegacySkinDecoder.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
LegacySkinExtensions.cs
LegacySkinResourceStore.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
LegacySkinTransformer.cs
LegacySpriteText.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
PausableSkinnableSound.cs
PoolableSkinnableSample.cs
ResourceStoreBackedSkin.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
RulesetSkinProvidingContainer.cs Rename OnSourceChanged and expand on xmldoc to mention that it doesn't fire SourceChanged 2021-10-12 13:04:48 +09:00
Skin.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
SkinComboColourLookup.cs
SkinConfigManager.cs
SkinConfiguration.cs
SkinCustomColourLookup.cs
SkinFileInfo.cs
SkinInfo.cs
SkinManager.cs
SkinnableDrawable.cs
SkinnableSound.cs
SkinnableSprite.cs
SkinnableSpriteText.cs
SkinnableTarget.cs
SkinnableTargetComponent.cs
SkinnableTargetComponentsContainer.cs
SkinnableTargetContainer.cs Fix two different skins displaying at the same time when rapidly switching 2021-10-11 16:11:15 +09:00
SkinProvidingContainer.cs Rename OnSourceChanged and expand on xmldoc to mention that it doesn't fire SourceChanged 2021-10-12 13:04:48 +09:00
SkinReloadableDrawable.cs
SkinStore.cs
SkinUtils.cs