osu/osu.Game.Tests/Visual/Online/TestSceneBeatmapListingOverlay.cs
Dean Herbert 19312435d0 Add ability to make test APIBeatmaps from test scenes
Allow tests to create a sample `APIBeatmapSet`

One step towards removing calls to `ToBeatmap` / `ToBeatmapSet`.
2021-10-25 14:18:13 +09:00

289 lines
11 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing;
using osu.Game.Scoring;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneBeatmapListingOverlay : OsuManualInputManagerTestScene
{
private readonly List<APIBeatmapSet> setsForResponse = new List<APIBeatmapSet>();
private BeatmapListingOverlay overlay;
private BeatmapListingSearchControl searchControl => overlay.ChildrenOfType<BeatmapListingSearchControl>().Single();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("setup overlay", () =>
{
Child = overlay = new BeatmapListingOverlay { State = { Value = Visibility.Visible } };
setsForResponse.Clear();
});
AddStep("initialize dummy", () =>
{
var api = (DummyAPIAccess)API;
api.HandleRequest = req =>
{
if (!(req is SearchBeatmapSetsRequest searchBeatmapSetsRequest)) return false;
searchBeatmapSetsRequest.TriggerSuccess(new SearchBeatmapSetsResponse
{
BeatmapSets = setsForResponse,
});
return true;
};
// non-supporter user
api.LocalUser.Value = new User
{
Username = "TestBot",
Id = API.LocalUser.Value.Id + 1,
};
});
}
[Test]
public void TestHideViaBack()
{
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddStep("hide", () => InputManager.Key(Key.Escape));
AddUntilStep("is hidden", () => overlay.State.Value == Visibility.Hidden);
}
[Test]
public void TestHideViaBackWithSearch()
{
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddStep("search something", () => overlay.ChildrenOfType<SearchTextBox>().First().Text = "search");
AddStep("kill search", () => InputManager.Key(Key.Escape));
AddAssert("search textbox empty", () => string.IsNullOrEmpty(overlay.ChildrenOfType<SearchTextBox>().First().Text));
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddStep("hide", () => InputManager.Key(Key.Escape));
AddUntilStep("is hidden", () => overlay.State.Value == Visibility.Hidden);
}
[Test]
public void TestHideViaBackWithScrolledSearch()
{
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 10).ToArray()));
AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
AddStep("scroll to bottom", () => overlay.ChildrenOfType<OverlayScrollContainer>().First().ScrollToEnd());
AddStep("kill search", () => InputManager.Key(Key.Escape));
AddUntilStep("search textbox empty", () => string.IsNullOrEmpty(overlay.ChildrenOfType<SearchTextBox>().First().Text));
AddUntilStep("is scrolled to top", () => overlay.ChildrenOfType<OverlayScrollContainer>().First().Current == 0);
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddStep("hide", () => InputManager.Key(Key.Escape));
AddUntilStep("is hidden", () => overlay.State.Value == Visibility.Hidden);
}
[Test]
public void TestNoBeatmapsPlaceholder()
{
AddStep("fetch for 0 beatmaps", () => fetchFor());
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
AddStep("fetch for 1 beatmap", () => fetchFor(CreateAPIBeatmapSet(Ruleset.Value)));
AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
AddStep("fetch for 0 beatmaps", () => fetchFor());
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
// fetch once more to ensure nothing happens in displaying placeholder again when it already is present.
AddStep("fetch for 0 beatmaps again", () => fetchFor());
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
}
[Test]
public void TestUserWithoutSupporterUsesSupporterOnlyFiltersWithoutResults()
{
AddStep("fetch for 0 beatmaps", () => fetchFor());
AddStep("set dummy as non-supporter", () => ((DummyAPIAccess)API).LocalUser.Value.IsSupporter = false);
// only Rank Achieved filter
setRankAchievedFilter(new[] { ScoreRank.XH });
supporterRequiredPlaceholderShown();
setRankAchievedFilter(Array.Empty<ScoreRank>());
notFoundPlaceholderShown();
// only Played filter
setPlayedFilter(SearchPlayed.Played);
supporterRequiredPlaceholderShown();
setPlayedFilter(SearchPlayed.Any);
notFoundPlaceholderShown();
// both RankAchieved and Played filters
setRankAchievedFilter(new[] { ScoreRank.XH });
setPlayedFilter(SearchPlayed.Played);
supporterRequiredPlaceholderShown();
setRankAchievedFilter(Array.Empty<ScoreRank>());
setPlayedFilter(SearchPlayed.Any);
notFoundPlaceholderShown();
}
[Test]
public void TestUserWithSupporterUsesSupporterOnlyFiltersWithoutResults()
{
AddStep("fetch for 0 beatmaps", () => fetchFor());
AddStep("set dummy as supporter", () => ((DummyAPIAccess)API).LocalUser.Value.IsSupporter = true);
// only Rank Achieved filter
setRankAchievedFilter(new[] { ScoreRank.XH });
notFoundPlaceholderShown();
setRankAchievedFilter(Array.Empty<ScoreRank>());
notFoundPlaceholderShown();
// only Played filter
setPlayedFilter(SearchPlayed.Played);
notFoundPlaceholderShown();
setPlayedFilter(SearchPlayed.Any);
notFoundPlaceholderShown();
// both Rank Achieved and Played filters
setRankAchievedFilter(new[] { ScoreRank.XH });
setPlayedFilter(SearchPlayed.Played);
notFoundPlaceholderShown();
setRankAchievedFilter(Array.Empty<ScoreRank>());
setPlayedFilter(SearchPlayed.Any);
notFoundPlaceholderShown();
}
[Test]
public void TestUserWithoutSupporterUsesSupporterOnlyFiltersWithResults()
{
AddStep("fetch for 1 beatmap", () => fetchFor(CreateAPIBeatmapSet(Ruleset.Value)));
AddStep("set dummy as non-supporter", () => ((DummyAPIAccess)API).LocalUser.Value.IsSupporter = false);
// only Rank Achieved filter
setRankAchievedFilter(new[] { ScoreRank.XH });
supporterRequiredPlaceholderShown();
setRankAchievedFilter(Array.Empty<ScoreRank>());
noPlaceholderShown();
// only Played filter
setPlayedFilter(SearchPlayed.Played);
supporterRequiredPlaceholderShown();
setPlayedFilter(SearchPlayed.Any);
noPlaceholderShown();
// both Rank Achieved and Played filters
setRankAchievedFilter(new[] { ScoreRank.XH });
setPlayedFilter(SearchPlayed.Played);
supporterRequiredPlaceholderShown();
setRankAchievedFilter(Array.Empty<ScoreRank>());
setPlayedFilter(SearchPlayed.Any);
noPlaceholderShown();
}
[Test]
public void TestUserWithSupporterUsesSupporterOnlyFiltersWithResults()
{
AddStep("fetch for 1 beatmap", () => fetchFor(CreateAPIBeatmapSet(Ruleset.Value)));
AddStep("set dummy as supporter", () => ((DummyAPIAccess)API).LocalUser.Value.IsSupporter = true);
// only Rank Achieved filter
setRankAchievedFilter(new[] { ScoreRank.XH });
noPlaceholderShown();
setRankAchievedFilter(Array.Empty<ScoreRank>());
noPlaceholderShown();
// only Played filter
setPlayedFilter(SearchPlayed.Played);
noPlaceholderShown();
setPlayedFilter(SearchPlayed.Any);
noPlaceholderShown();
// both Rank Achieved and Played filters
setRankAchievedFilter(new[] { ScoreRank.XH });
setPlayedFilter(SearchPlayed.Played);
noPlaceholderShown();
setRankAchievedFilter(Array.Empty<ScoreRank>());
setPlayedFilter(SearchPlayed.Any);
noPlaceholderShown();
}
private static int searchCount;
private void fetchFor(params APIBeatmapSet[] beatmaps)
{
setsForResponse.Clear();
setsForResponse.AddRange(beatmaps);
// trigger arbitrary change for fetching.
searchControl.Query.Value = $"search {searchCount++}";
}
private void setRankAchievedFilter(ScoreRank[] ranks)
{
AddStep($"set Rank Achieved filter to [{string.Join(',', ranks)}]", () =>
{
searchControl.Ranks.Clear();
searchControl.Ranks.AddRange(ranks);
});
}
private void setPlayedFilter(SearchPlayed played)
{
AddStep($"set Played filter to {played}", () => searchControl.Played.Value = played);
}
private void supporterRequiredPlaceholderShown()
{
AddUntilStep("\"supporter required\" placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.SupporterRequiredDrawable>().SingleOrDefault()?.IsPresent == true);
}
private void notFoundPlaceholderShown()
{
AddUntilStep("\"no maps found\" placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
}
private void noPlaceholderShown()
{
AddUntilStep("no placeholder shown", () =>
!overlay.ChildrenOfType<BeatmapListingOverlay.SupporterRequiredDrawable>().Any(d => d.IsPresent)
&& !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
}
}
}