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https://github.com/ppy/osu
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65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Audio;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModTimeRamp : Mod
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{
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public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime), typeof(ModHalfTime) };
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protected abstract double FinalRateAdjustment { get; }
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}
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public abstract class ModTimeRamp<T> : ModTimeRamp, IUpdatableByPlayfield, IApplicableToClock, IApplicableToBeatmap<T>
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where T : HitObject
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{
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private double finalRateTime;
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private double beginRampTime;
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private IAdjustableClock clock;
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private IHasPitchAdjust pitchAdjust;
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/// <summary>
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/// The point in the beatmap at which the final ramping rate should be reached.
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/// </summary>
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private const double final_rate_progress = 0.75f;
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public virtual void ApplyToClock(IAdjustableClock clock)
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{
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this.clock = clock;
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pitchAdjust = (IHasPitchAdjust)clock;
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// for preview purposes
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pitchAdjust.PitchAdjust = 1.0 + FinalRateAdjustment;
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}
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public virtual void ApplyToBeatmap(Beatmap<T> beatmap)
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{
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HitObject lastObject = beatmap.HitObjects.LastOrDefault();
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beginRampTime = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0;
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finalRateTime = final_rate_progress * ((lastObject as IHasEndTime)?.EndTime ?? lastObject?.StartTime ?? 0);
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}
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public virtual void Update(Playfield playfield)
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{
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var absRate = Math.Abs(FinalRateAdjustment);
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var adjustment = MathHelper.Clamp(absRate * ((clock.CurrentTime - beginRampTime) / finalRateTime), 0, absRate);
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pitchAdjust.PitchAdjust = 1 + Math.Sign(FinalRateAdjustment) * adjustment;
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}
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}
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}
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