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https://github.com/ppy/osu
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32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public partial class OsuDistanceSnapProvider : ComposerDistanceSnapProvider
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{
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protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
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{
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float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
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float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position);
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return actualDistance / expectedDistance;
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}
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protected override bool AdjustDistanceSpacing(GlobalAction action, float amount)
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{
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// To allow better visualisation, ensure that the spacing grid is visible before adjusting.
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DistanceSnapToggle.Value = TernaryState.True;
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return base.AdjustDistanceSpacing(action, amount);
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}
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}
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}
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