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https://github.com/ppy/osu
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101 lines
3.3 KiB
C#
101 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public partial class FreehandSliderToolboxGroup : EditorToolboxGroup
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{
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public FreehandSliderToolboxGroup()
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: base("slider")
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{
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}
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public BindableFloat Tolerance { get; } = new BindableFloat(1.5f)
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{
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MinValue = 0.05f,
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MaxValue = 3f,
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Precision = 0.01f
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};
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public BindableFloat CornerThreshold { get; } = new BindableFloat(0.4f)
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{
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MinValue = 0.05f,
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MaxValue = 1f,
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Precision = 0.01f
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};
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// We map internal ranges to a more standard range of values for display to the user.
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private readonly BindableInt displayTolerance = new BindableInt(40)
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{
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MinValue = 5,
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MaxValue = 100
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};
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private readonly BindableInt displayCornerThreshold = new BindableInt(40)
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{
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MinValue = 5,
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MaxValue = 100
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};
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private ExpandableSlider<int> toleranceSlider = null!;
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private ExpandableSlider<int> cornerThresholdSlider = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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toleranceSlider = new ExpandableSlider<int>
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{
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Current = displayTolerance
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},
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cornerThresholdSlider = new ExpandableSlider<int>
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{
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Current = displayCornerThreshold
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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displayTolerance.BindValueChanged(tolerance =>
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{
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toleranceSlider.ContractedLabelText = $"C. P. S.: {tolerance.NewValue:N0}";
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toleranceSlider.ExpandedLabelText = $"Control Point Spacing: {tolerance.NewValue:N0}";
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Tolerance.Value = displayToInternalTolerance(tolerance.NewValue);
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}, true);
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displayCornerThreshold.BindValueChanged(threshold =>
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{
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cornerThresholdSlider.ContractedLabelText = $"C. T.: {threshold.NewValue:N0}";
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cornerThresholdSlider.ExpandedLabelText = $"Corner Threshold: {threshold.NewValue:N0}";
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CornerThreshold.Value = displayToInternalCornerThreshold(threshold.NewValue);
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}, true);
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Tolerance.BindValueChanged(tolerance =>
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displayTolerance.Value = internalToDisplayTolerance(tolerance.NewValue)
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);
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CornerThreshold.BindValueChanged(threshold =>
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displayCornerThreshold.Value = internalToDisplayCornerThreshold(threshold.NewValue)
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);
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float displayToInternalTolerance(float v) => v / 33f;
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int internalToDisplayTolerance(float v) => (int)Math.Round(v * 33f);
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float displayToInternalCornerThreshold(float v) => v / 100f;
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int internalToDisplayCornerThreshold(float v) => (int)Math.Round(v * 100f);
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}
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}
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}
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