osu/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModFadeIn.cs
2024-02-15 22:05:25 +09:00

101 lines
3.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Mods
{
public partial class TestSceneManiaModFadeIn : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[Test]
public void TestMinCoverageFullWidth()
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
});
}
[Test]
public void TestMinCoverageHalfWidth()
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
});
AddStep("set playfield width to 0.5", () => Player.Width = 0.5f);
}
[Test]
public void TestMaxCoverageFullWidth()
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
});
AddStep("set combo to 480", () => Player.ScoreProcessor.Combo.Value = 480);
}
[Test]
public void TestMaxCoverageHalfWidth()
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
});
AddStep("set combo to 480", () => Player.ScoreProcessor.Combo.Value = 480);
AddStep("set playfield width to 0.5", () => Player.Width = 0.5f);
}
[Test]
public void TestNoCoverageDuringBreak()
{
CreateModTest(new ModTestData
{
Mod = new ManiaModHidden(),
Beatmap = new Beatmap
{
HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
Breaks = { new BreakPeriod(2000, 28000) }
},
PassCondition = () => Player.IsBreakTime.Value && checkCoverage(0)
});
}
private bool checkCoverage(float expected)
{
Drawable? cover = this.ChildrenOfType<PlayfieldCoveringWrapper>().FirstOrDefault();
Drawable? filledArea = cover?.ChildrenOfType<Box>().LastOrDefault();
if (filledArea == null)
return false;
float scale = cover!.DrawHeight / (768 - Stage.HIT_TARGET_POSITION);
// A bit of lenience because the test may end up hitting hitobjects before any assertions.
return Precision.AlmostEquals(filledArea.DrawHeight / scale, expected, 0.1);
}
}
}