osu/osu.Game/Rulesets/Mods
2020-03-22 21:22:46 -04:00
..
IApplicableFailOverride.cs Add reference to xmldoc 2019-09-19 02:03:30 +09:00
IApplicableMod.cs
IApplicableToBeatmap.cs Remove generics from IApplicableToBeatmap 2019-08-01 12:39:32 +09:00
IApplicableToBeatmapConverter.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IApplicableToDifficulty.cs Fix missing comments 2019-12-26 19:33:59 +09:00
IApplicableToDrawableHitObject.cs
IApplicableToDrawableRuleset.cs
IApplicableToHealthProcessor.cs Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
IApplicableToHitObject.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IApplicableToHUD.cs Implement IApplicableToHUD 2019-06-29 04:23:59 +03:00
IApplicableToPlayer.cs change name of interface and expose method instead of seperate values 2019-11-25 07:24:29 +00:00
IApplicableToScoreProcessor.cs Improve xmldoc slightly 2019-05-02 14:03:58 +09:00
IApplicableToTrack.cs Allow mods to apply to track, not clock 2019-12-09 17:44:45 +09:00
IMod.cs Fix mod equality checks not working as intended 2019-05-03 10:09:47 +09:00
IReadFromConfig.cs
IUpdatableByPlayfield.cs
Mod.cs use string.Empty, use base SettingDescription for [Osu/Catch]ModDifficultyAdjust 2020-03-22 18:50:09 -04:00
ModAutoplay.cs nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
ModBlockFail.cs Newline required when xmldocs are involved 2019-09-19 18:00:11 +09:00
ModCinema.cs nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
ModDaycore.cs Update ModDaycore icon 2020-01-14 21:23:09 +08:00
ModDifficultyAdjust.cs enforce precision for ModDifficultyAdjust and derived classes 2020-03-22 21:22:46 -04:00
ModDoubleTime.cs use string.Empty, use base SettingDescription for [Osu/Catch]ModDifficultyAdjust 2020-03-22 18:50:09 -04:00
ModEasy.cs use string.Empty, use base SettingDescription for [Osu/Catch]ModDifficultyAdjust 2020-03-22 18:50:09 -04:00
ModFlashlight.cs nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
ModHalfTime.cs use string.Empty, use base SettingDescription for [Osu/Catch]ModDifficultyAdjust 2020-03-22 18:50:09 -04:00
ModHardRock.cs nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
ModHidden.cs nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
ModNightcore.cs nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
ModNoFail.cs nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
ModNoMod.cs nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
ModPerfect.cs Fix perfect mod failure cases 2020-03-02 13:25:56 +09:00
ModRateAdjust.cs Remove unused using 2019-12-11 19:49:32 +09:00
ModRelax.cs nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
ModSuddenDeath.cs nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
ModTimeRamp.cs move overridability to SettingDescription method 2020-03-20 16:34:36 -04:00
ModType.cs Move TouchDevice mod to new "system" category 2019-07-23 13:14:28 +09:00
ModWindDown.cs Make wind down max value 200% 2020-01-29 15:34:36 +09:00
ModWindUp.cs allow setting initial rate instead of reversing 2020-01-27 07:56:18 +08:00
MultiMod.cs