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https://github.com/ppy/osu
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56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Taiko.Objects;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Skinning.Default
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{
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public partial class RimHitCirclePiece : CirclePiece
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{
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public RimHitCirclePiece()
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{
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Add(new RimHitSymbolPiece());
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AccentColour = Hit.COLOUR_RIM;
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}
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/// <summary>
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/// The symbol used for rim hit pieces.
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/// </summary>
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public partial class RimHitSymbolPiece : CircularContainer
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{
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public RimHitSymbolPiece()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(SYMBOL_SIZE);
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BorderThickness = SYMBOL_BORDER;
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BorderColour = Color4.White;
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Masking = true;
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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};
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}
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}
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}
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}
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