mirror of https://github.com/ppy/osu
120 lines
3.9 KiB
C#
120 lines
3.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Objects;
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Judgements;
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using osu.Framework.MathUtils;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Scoring;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneBarHitErrorMeter : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(HitErrorMeter),
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};
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private HitErrorMeter meter;
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private HitErrorMeter meter2;
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private HitWindows hitWindows;
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public TestSceneBarHitErrorMeter()
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{
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recreateDisplay(new OsuHitWindows(), 5);
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AddRepeatStep("New random judgement", () => newJudgement(), 40);
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AddRepeatStep("New max negative", () => newJudgement(-hitWindows.WindowFor(HitResult.Meh)), 20);
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AddRepeatStep("New max positive", () => newJudgement(hitWindows.WindowFor(HitResult.Meh)), 20);
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AddStep("New fixed judgement (50ms)", () => newJudgement(50));
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}
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[Test]
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public void TestOsu()
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{
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AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1));
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AddStep("OD 10", () => recreateDisplay(new OsuHitWindows(), 10));
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}
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[Test]
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public void TestTaiko()
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{
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AddStep("OD 1", () => recreateDisplay(new TaikoHitWindows(), 1));
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AddStep("OD 10", () => recreateDisplay(new TaikoHitWindows(), 10));
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}
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[Test]
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public void TestMania()
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{
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AddStep("OD 1", () => recreateDisplay(new ManiaHitWindows(), 1));
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AddStep("OD 10", () => recreateDisplay(new ManiaHitWindows(), 10));
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}
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[Test]
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public void TestCatch()
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{
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AddStep("OD 1", () => recreateDisplay(new CatchHitWindows(), 1));
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AddStep("OD 10", () => recreateDisplay(new CatchHitWindows(), 10));
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}
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private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
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{
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this.hitWindows = hitWindows;
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hitWindows?.SetDifficulty(overallDifficulty);
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Clear();
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Add(new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new SpriteText { Text = $@"Great: {hitWindows?.WindowFor(HitResult.Great)}" },
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new SpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Good)}" },
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new SpriteText { Text = $@"Meh: {hitWindows?.WindowFor(HitResult.Meh)}" },
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}
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});
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Add(meter = new BarHitErrorMeter(hitWindows, true)
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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});
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Add(meter2 = new BarHitErrorMeter(hitWindows, false)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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});
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}
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private void newJudgement(double offset = 0)
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{
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var judgement = new JudgementResult(new HitObject(), new Judgement())
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{
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TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
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Type = HitResult.Perfect,
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};
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meter.OnNewJudgement(judgement);
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meter2.OnNewJudgement(judgement);
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}
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}
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}
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