osu/osu.Game.Tests
Samuel Cattini-Schultz 66643a97b0 Add a list of mods to Skill class
Although this isn't necessary for existing official rulesets and calculators, custom calculators can have use cases for accessing mods in difficulty calculation.
For example, accounting for the effects of visual mods.
2021-02-20 20:37:44 +11:00
..
Audio
Beatmaps Add failing test case 2021-01-31 15:43:58 +01:00
Chat Set static locally in test to ensure tests always run correctly 2021-02-12 21:30:02 +09:00
Collections/IO
Editing
Gameplay Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Input
Mods Remove ModValidationTest 2021-02-05 12:40:42 +09:00
NonVisual Add a list of mods to Skill class 2021-02-20 20:37:44 +11:00
Online Redirect batch imports to a separate task scheduler to avoid contention with interactive actions 2021-02-17 19:41:18 +09:00
Resources Add failing test case 2021-01-31 15:43:58 +01:00
Rulesets Update implementation of AdjustableAudioComponents 2021-02-18 15:44:23 +09:00
Scores/IO
ScrollAlgorithms
Skins Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Testing Update namespaces 2021-01-18 21:24:10 +09:00
Visual Add failing test for pausing when pause support is disabled 2021-02-20 14:20:13 +09:00
ImportTest.cs
osu.Game.Tests.csproj Update nunit in line with framework 2021-02-15 21:42:35 +09:00
WaveformTestBeatmap.cs