osu/osu.Game.Rulesets.Osu/UI
Dean Herbert 6628ab5190 Refactor to avoid DI / event flow
There's always one active smoke segment and it's the direct child of
`SmokeContainer`. This can be simplified as such.
2022-10-05 18:37:14 +09:00
..
Cursor Adjust using directives for vertices 2022-08-05 20:37:33 +09:00
AnyOrderHitPolicy.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableOsuRuleset.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IHitPolicy.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ObjectOrderedHitPolicy.cs Update parameter discards 2022-06-24 21:26:19 +09:00
OsuPlayfield.cs Fix InspectCode errors 2022-09-18 18:32:33 -07:00
OsuPlayfieldAdjustmentContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
OsuReplayRecorder.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
OsuResumeOverlay.cs Change message type osu resume overlay 2022-08-10 16:09:58 -04:00
OsuSettingsSubsection.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SmokeContainer.cs Refactor to avoid DI / event flow 2022-10-05 18:37:14 +09:00
StartTimeOrderedHitPolicy.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00