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https://github.com/ppy/osu
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105 lines
3.5 KiB
C#
105 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneSliderApplication : OsuTestScene
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{
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[Resolved]
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private SkinManager skinManager { get; set; }
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[Test]
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public void TestApplyNewSlider()
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{
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DrawableSlider dho = null;
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AddStep("create slider", () => Child = dho = new DrawableSlider(prepareObject(new Slider
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{
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Position = new Vector2(256, 192),
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IndexInCurrentCombo = 0,
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StartTime = Time.Current,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(150, 100),
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new Vector2(300, 0),
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})
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})));
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AddWaitStep("wait for progression", 1);
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AddStep("apply new slider", () => dho.Apply(prepareObject(new Slider
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{
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Position = new Vector2(256, 192),
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ComboIndex = 1,
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StartTime = dho.HitObject.StartTime,
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Path = new SliderPath(PathType.Bezier, new[]
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{
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Vector2.Zero,
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new Vector2(150, 100),
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new Vector2(300, 0),
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}),
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RepeatCount = 1
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})));
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}
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[Test]
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public void TestBallTintChangedOnAccentChange()
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{
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DrawableSlider dho = null;
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AddStep("create slider", () =>
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{
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var tintingSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
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tintingSkin.Configuration.ConfigDictionary["AllowSliderBallTint"] = "1";
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Child = new SkinProvidingContainer(tintingSkin)
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{
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RelativeSizeAxes = Axes.Both,
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Child = dho = new DrawableSlider(prepareObject(new Slider
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{
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Position = new Vector2(256, 192),
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IndexInCurrentCombo = 0,
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StartTime = Time.Current,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(150, 100),
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new Vector2(300, 0),
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})
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}))
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};
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});
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AddStep("set accent white", () => dho.AccentColour.Value = Color4.White);
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AddAssert("ball is white", () => dho.ChildrenOfType<SliderBall>().Single().AccentColour == Color4.White);
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AddStep("set accent red", () => dho.AccentColour.Value = Color4.Red);
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AddAssert("ball is red", () => dho.ChildrenOfType<SliderBall>().Single().AccentColour == Color4.Red);
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}
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private Slider prepareObject(Slider slider)
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{
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slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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return slider;
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}
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}
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}
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