osu/osu.Game.Rulesets.Catch/Skinning
Salman Ahmed 65c269e473 Hide combo counter on gameplay break
Intentionally inside LegacyComboCounter and not in CatchComboDisplay, to avoid conflicting with how the legacy combo counter fades away after 1 second of no combo update, can move to parent once a DefaultComboCounter design is decided and code is shareable between.
2020-08-03 22:17:11 +03:00
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CatchLegacySkinTransformer.cs Add support to use legacy combo fonts for the counter on legacy skins 2020-08-03 21:40:20 +03:00
CatchSkinColour.cs Fix grammer issue and more rewording 2020-04-05 00:46:52 +03:00
LegacyComboCounter.cs Hide combo counter on gameplay break 2020-08-03 22:17:11 +03:00
LegacyFruitPiece.cs Remove no longer necessary extensions 2020-04-14 04:38:18 +03:00