osu/osu.Game/Storyboards
Joseph Madamba d6fa44240d
Fix storyboard video-only check being inverted
2023-05-16 21:51:32 -07:00
..
Drawables Fix storyboard video-only check being inverted 2023-05-16 21:51:32 -07:00
CommandLoop.cs Fix storyboard outro time potentially running too long 2023-02-06 16:39:44 +09:00
CommandTimeline.cs Fix incorrect handling of storyboard events with `end_time` before `start_time` 2022-11-07 12:25:36 +09:00
CommandTimelineGroup.cs Remove unused `Duration` property to avoid any misunderstandings 2023-02-06 16:42:39 +09:00
CommandTrigger.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IStoryboardElement.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IStoryboardElementWithDuration.cs Add second definition of `EndTime` for storyboard elements to account for loops in lifetime 2023-04-25 15:22:11 +09:00
Storyboard.cs Use `MaxBy` in all locations that can and update inspection level to match `dotnet-build` 2022-12-19 16:47:10 +09:00
StoryboardAnimation.cs Apply NRT to some storyboard classes 2023-04-25 14:30:01 +09:00
StoryboardExtensions.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StoryboardLayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StoryboardSample.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StoryboardSprite.cs Add second definition of `EndTime` for storyboard elements to account for loops in lifetime 2023-04-25 15:22:11 +09:00
StoryboardVideo.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StoryboardVideoLayer.cs Partial everything 2022-11-27 00:00:27 +09:00