osu/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapRecommendat...

199 lines
7.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Tests.Resources;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.SongSelect
{
public partial class TestSceneBeatmapRecommendations : OsuGameTestScene
{
[Resolved]
private IRulesetStore rulesetStore { get; set; }
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("populate ruleset statistics", () =>
{
Dictionary<string, UserStatistics> rulesetStatistics = new Dictionary<string, UserStatistics>();
rulesetStore.AvailableRulesets.Where(ruleset => ruleset.IsLegacyRuleset()).ForEach(rulesetInfo =>
{
rulesetStatistics[rulesetInfo.ShortName] = new UserStatistics
{
PP = getNecessaryPP(rulesetInfo.OnlineID)
};
});
API.LocalUser.Value.RulesetsStatistics = rulesetStatistics;
});
decimal getNecessaryPP(int? rulesetID)
{
switch (rulesetID)
{
case 0:
return 336; // recommended star rating of 2
case 1:
return 928; // SR 3
case 2:
return 1905; // SR 4
case 3:
return 3329; // SR 5
default:
return 0;
}
}
}
[Test]
public void TestPresentedBeatmapIsRecommended()
{
List<BeatmapSetInfo> beatmapSets = null;
const int import_count = 5;
AddStep("import 5 maps", () =>
{
beatmapSets = new List<BeatmapSetInfo>();
for (int i = 0; i < import_count; ++i)
{
beatmapSets.Add(importBeatmapSet(Enumerable.Repeat(new OsuRuleset().RulesetInfo, 5)));
}
});
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(beatmapSets));
presentAndConfirm(() => beatmapSets[3], 2);
}
[Test]
public void TestCurrentRulesetIsRecommended()
{
BeatmapSetInfo catchSet = null, mixedSet = null;
AddStep("create catch beatmapset", () => catchSet = importBeatmapSet(new[] { new CatchRuleset().RulesetInfo }));
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo }));
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { catchSet, mixedSet }));
// Switch to catch
presentAndConfirm(() => catchSet, 1);
AddAssert("game-wide ruleset changed", () => Game.Ruleset.Value.Equals(catchSet.Beatmaps.First().Ruleset));
// Present mixed difficulty set, expect current ruleset to be selected
presentAndConfirm(() => mixedSet, 2);
}
[Test]
public void TestBestRulesetIsRecommended()
{
BeatmapSetInfo osuSet = null, mixedSet = null;
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(new[] { new OsuRuleset().RulesetInfo }));
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo }));
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, mixedSet }));
// Make sure we are on standard ruleset
presentAndConfirm(() => osuSet, 1);
// Present mixed difficulty set, expect ruleset with highest star difficulty
presentAndConfirm(() => mixedSet, 3);
}
[Test]
public void TestSecondBestRulesetIsRecommended()
{
BeatmapSetInfo osuSet = null, mixedSet = null;
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(new[] { new OsuRuleset().RulesetInfo }));
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new TaikoRuleset().RulesetInfo }));
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, mixedSet }));
// Make sure we are on standard ruleset
presentAndConfirm(() => osuSet, 1);
// Present mixed difficulty set, expect ruleset with second highest star difficulty
presentAndConfirm(() => mixedSet, 2);
}
[Test]
public void TestCorrectStarRatingIsUsed()
{
BeatmapSetInfo osuSet = null, maniaSet = null;
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(new[] { new OsuRuleset().RulesetInfo }));
AddStep("create mania beatmapset", () => maniaSet = importBeatmapSet(Enumerable.Repeat(new ManiaRuleset().RulesetInfo, 10)));
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, maniaSet }));
// Make sure we are on standard ruleset
presentAndConfirm(() => osuSet, 1);
// Present mania set, expect the difficulty that matches recommended mania star rating
presentAndConfirm(() => maniaSet, 5);
}
private BeatmapSetInfo importBeatmapSet(IEnumerable<RulesetInfo> difficultyRulesets)
{
var rulesets = difficultyRulesets.ToArray();
var beatmapSet = TestResources.CreateTestBeatmapSetInfo(rulesets.Length, rulesets);
var importedBeatmapSet = Game.BeatmapManager.Import(beatmapSet);
Debug.Assert(importedBeatmapSet != null);
importedBeatmapSet.PerformWrite(s =>
{
for (int i = 0; i < rulesets.Length; i++)
{
var beatmap = s.Beatmaps[i];
beatmap.StarRating = i + 1;
beatmap.DifficultyName = $"SR{i + 1}";
}
});
return importedBeatmapSet.Value;
}
private bool ensureAllBeatmapSetsImported(IEnumerable<BeatmapSetInfo> beatmapSets) => beatmapSets.All(set => set != null);
private void presentAndConfirm(Func<BeatmapSetInfo> getImport, int expectedDiff)
{
AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
AddUntilStep("recommended beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.MatchesOnlineID(getImport().Beatmaps[expectedDiff - 1]));
}
}
}