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https://github.com/ppy/osu
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56 lines
2.2 KiB
C#
56 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Screens.Edit.Timing
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{
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internal class DifficultySection : Section<DifficultyControlPoint>
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{
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private SliderWithTextBoxInput<double> multiplierSlider;
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[BackgroundDependencyLoader]
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private void load()
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{
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Flow.AddRange(new[]
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{
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multiplierSlider = new SliderWithTextBoxInput<double>("Speed Multiplier")
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{
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Current = new DifficultyControlPoint().SpeedMultiplierBindable,
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KeyboardStep = 0.1f
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}
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});
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}
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protected override void OnControlPointChanged(ValueChangedEvent<DifficultyControlPoint> point)
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{
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if (point.NewValue != null)
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{
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var selectedPointBindable = point.NewValue.SpeedMultiplierBindable;
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// there may be legacy control points, which contain infinite precision for compatibility reasons (see LegacyDifficultyControlPoint).
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// generally that level of precision could only be set by externally editing the .osu file, so at the point
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// a user is looking to update this within the editor it should be safe to obliterate this additional precision.
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double expectedPrecision = new DifficultyControlPoint().SpeedMultiplierBindable.Precision;
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if (selectedPointBindable.Precision < expectedPrecision)
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selectedPointBindable.Precision = expectedPrecision;
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multiplierSlider.Current = selectedPointBindable;
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multiplierSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
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}
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}
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protected override DifficultyControlPoint CreatePoint()
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{
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var reference = Beatmap.ControlPointInfo.DifficultyPointAt(SelectedGroup.Value.Time);
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return new DifficultyControlPoint
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{
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SpeedMultiplier = reference.SpeedMultiplier,
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};
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}
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}
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}
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