mirror of
https://github.com/ppy/osu
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141 lines
4.0 KiB
C#
141 lines
4.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit
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{
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public abstract class EditorTable : TableContainer
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{
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private const float horizontal_inset = 20;
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protected const float ROW_HEIGHT = 25;
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public const int TEXT_SIZE = 14;
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protected readonly FillFlowContainer<RowBackground> BackgroundFlow;
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protected EditorTable()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Horizontal = horizontal_inset };
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RowSize = new Dimension(GridSizeMode.Absolute, ROW_HEIGHT);
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AddInternal(BackgroundFlow = new FillFlowContainer<RowBackground>
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1f,
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Padding = new MarginPadding { Horizontal = -horizontal_inset },
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Margin = new MarginPadding { Top = ROW_HEIGHT }
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});
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}
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protected override Drawable CreateHeader(int index, TableColumn column) => new HeaderText(column?.Header ?? default);
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private class HeaderText : OsuSpriteText
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{
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public HeaderText(LocalisableString text)
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{
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Text = text.ToUpper();
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold);
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}
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}
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public class RowBackground : OsuClickableContainer
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{
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public readonly object Item;
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private const int fade_duration = 100;
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private readonly Box hoveredBackground;
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public RowBackground(object item)
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{
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Item = item;
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RelativeSizeAxes = Axes.X;
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Height = 25;
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AlwaysPresent = true;
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CornerRadius = 3;
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Masking = true;
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Children = new Drawable[]
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{
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hoveredBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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},
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};
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// todo delete
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Action = () =>
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{
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};
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}
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private Color4 colourHover;
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private Color4 colourSelected;
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colours)
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{
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hoveredBackground.Colour = colourHover = colours.Background1;
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colourSelected = colours.Colour3;
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}
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private bool selected;
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public bool Selected
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{
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get => selected;
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set
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{
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if (value == selected)
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return;
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selected = value;
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updateState();
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}
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}
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protected override bool OnHover(HoverEvent e)
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{
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updateState();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateState();
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base.OnHoverLost(e);
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}
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private void updateState()
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{
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hoveredBackground.FadeColour(selected ? colourSelected : colourHover, 450, Easing.OutQuint);
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if (selected || IsHovered)
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hoveredBackground.FadeIn(fade_duration, Easing.OutQuint);
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else
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hoveredBackground.FadeOut(fade_duration, Easing.OutQuint);
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}
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}
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}
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}
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