osu/osu.Game/Rulesets/Judgements/Judgement.cs
2017-09-06 17:20:51 +09:00

47 lines
1.6 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Judgements
{
public class Judgement
{
/// <summary>
/// Whether this judgement is the result of a hit or a miss.
/// </summary>
public HitResult Result;
/// <summary>
/// The maximum <see cref="HitResult"/> that can be achieved.
/// </summary>
public virtual HitResult MaxResult => HitResult.Perfect;
public bool IsHit => Result > HitResult.Miss;
/// <summary>
/// The offset at which this judgement occurred.
/// </summary>
public double TimeOffset { get; internal set; }
public virtual bool AffectsCombo => true;
/// <summary>
/// The numeric representation for the result achieved.
/// </summary>
public int NumericResult => NumericResultFor(Result);
/// <summary>
/// The numeric representation for the maximum achievable result.
/// </summary>
public int MaxNumericResult => NumericResultFor(MaxResult);
/// <summary>
/// Convert a <see cref="HitResult"/> to a numeric score representation.
/// </summary>
/// <param name="result">The value to convert.</param>
/// <returns>The number.</returns>
protected virtual int NumericResultFor(HitResult result) => result > HitResult.Miss ? 1 : 0;
}
}