osu/osu.Game.Rulesets.Taiko
Dan Balasescu 895828c06a
Merge pull request #10274 from peppy/autoplay-fix-empty-generation
Fix autoplay generators failing on empty hitobjects lists
2020-09-28 16:34:10 +09:00
..
Audio Add sample lifetime constraints for taiko 2020-07-26 17:50:25 +02:00
Beatmaps Allow one hitobject in taiko beatmap converter edge case 2020-09-18 13:06:41 +09:00
Difficulty Fix n^2 characteristic in taiko diffcalc 2020-09-19 14:52:05 +09:00
Edit Avoid unnecessary object updates from SelectionHandlers 2020-09-28 15:33:49 +09:00
Judgements Make perfect mod ignore all non-combo-affecting hitobjects 2020-07-21 17:04:45 +09:00
Mods
Objects Fix rim flying hits changing colour 2020-09-26 20:59:55 +02:00
Properties
Replays Fix autoplay generators failing on empty hitobjects lists 2020-09-28 15:38:54 +09:00
Resources Add a few tests 2020-07-16 01:35:38 +09:00
Scoring Also adjust taiko 2020-07-16 14:13:46 +09:00
Skinning Add lookups for strong hit explosions 2020-09-20 19:40:30 +02:00
UI Add back caching 2020-09-25 19:37:34 +09:00
TaikoInputManager.cs
TaikoRuleset.cs Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Add lookups for strong hit explosions 2020-09-20 19:40:30 +02:00
osu.Game.Rulesets.Taiko.csproj