mirror of
https://github.com/ppy/osu
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161 lines
5.0 KiB
C#
161 lines
5.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Platform;
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using osu.Game.Extensions;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.UI
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{
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/// <summary>
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/// Provides a border around the playfield.
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/// </summary>
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public partial class PlayfieldBorder : CompositeDrawable
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{
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public Bindable<PlayfieldBorderStyle> PlayfieldBorderStyle { get; } = new Bindable<PlayfieldBorderStyle>();
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private const int fade_duration = 500;
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private const float corner_length = 0.05f;
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private const float corner_thickness = 2;
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public PlayfieldBorder()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new Line(Direction.Horizontal)
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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},
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new Line(Direction.Horizontal)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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new Line(Direction.Horizontal)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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},
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new Line(Direction.Horizontal)
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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},
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new Line(Direction.Vertical)
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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},
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new Line(Direction.Vertical)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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new Line(Direction.Vertical)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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},
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new Line(Direction.Vertical)
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(GameHost host)
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{
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this.ApplyGameWideClock(host);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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PlayfieldBorderStyle.BindValueChanged(updateStyle, true);
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}
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private void updateStyle(ValueChangedEvent<PlayfieldBorderStyle> style)
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{
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switch (style.NewValue)
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{
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case UI.PlayfieldBorderStyle.None:
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this.FadeOut(fade_duration, Easing.OutQuint);
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foreach (var line in InternalChildren.OfType<Line>())
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line.TweenLength(0);
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break;
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case UI.PlayfieldBorderStyle.Corners:
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this.FadeIn(fade_duration, Easing.OutQuint);
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foreach (var line in InternalChildren.OfType<Line>())
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line.TweenLength(corner_length);
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break;
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case UI.PlayfieldBorderStyle.Full:
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this.FadeIn(fade_duration, Easing.OutQuint);
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foreach (var line in InternalChildren.OfType<Line>())
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line.TweenLength(0.5f);
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break;
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}
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}
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private partial class Line : Box
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{
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private readonly Direction direction;
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public Line(Direction direction)
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{
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this.direction = direction;
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Colour = Color4.White;
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// starting in relative avoids the framework thinking it knows best and setting the width to 1 initially.
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switch (direction)
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{
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case Direction.Horizontal:
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(0, corner_thickness);
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break;
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case Direction.Vertical:
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RelativeSizeAxes = Axes.Y;
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Size = new Vector2(corner_thickness, 0);
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break;
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}
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}
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public void TweenLength(float value)
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{
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switch (direction)
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{
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case Direction.Horizontal:
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this.ResizeWidthTo(value, fade_duration, Easing.OutQuint);
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break;
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case Direction.Vertical:
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this.ResizeHeightTo(value, fade_duration, Easing.OutQuint);
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break;
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}
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}
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}
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}
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}
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