mirror of https://github.com/ppy/osu
36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModHardRock : ModHardRock, IApplicableToHitObject
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{
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public override double ScoreMultiplier => 1.06;
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public override bool Ranked => true;
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public void ApplyToHitObject(HitObject hitObject)
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{
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var osuObject = (OsuHitObject)hitObject;
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osuObject.Position = new Vector2(osuObject.Position.X, OsuPlayfield.BASE_SIZE.Y - osuObject.Y);
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if (!(hitObject is Slider slider))
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return;
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slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
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slider.NestedHitObjects.OfType<RepeatPoint>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
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foreach (var point in slider.Path.ControlPoints)
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point.Position.Value = new Vector2(point.Position.Value.X, -point.Position.Value.Y);
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}
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}
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}
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