mirror of
https://github.com/ppy/osu
synced 2024-12-22 14:54:35 +00:00
17a0b19ee7
Without doing so, a state change may read from an old progress value.
197 lines
7.1 KiB
C#
197 lines
7.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Database;
|
|
using osu.Game.Online.API;
|
|
|
|
namespace osu.Game.Online
|
|
{
|
|
/// <summary>
|
|
/// A component which tracks a <typeparamref name="TModel"/> through potential download/import/deletion.
|
|
/// </summary>
|
|
public abstract class DownloadTrackingComposite<TModel, TModelManager> : CompositeDrawable
|
|
where TModel : class, IEquatable<TModel>
|
|
where TModelManager : class, IModelDownloader<TModel>
|
|
{
|
|
protected readonly Bindable<TModel> Model = new Bindable<TModel>();
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
protected TModelManager Manager { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Holds the current download state of the <typeparamref name="TModel"/>, whether is has already been downloaded, is in progress, or is not downloaded.
|
|
/// </summary>
|
|
protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
|
|
|
|
protected readonly BindableNumber<double> Progress = new BindableNumber<double> { MinValue = 0, MaxValue = 1 };
|
|
|
|
protected DownloadTrackingComposite(TModel model = null)
|
|
{
|
|
Model.Value = model;
|
|
}
|
|
|
|
private IBindable<WeakReference<TModel>> managedUpdated;
|
|
private IBindable<WeakReference<TModel>> managerRemoved;
|
|
private IBindable<WeakReference<ArchiveDownloadRequest<TModel>>> managerDownloadBegan;
|
|
private IBindable<WeakReference<ArchiveDownloadRequest<TModel>>> managerDownloadFailed;
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load()
|
|
{
|
|
Model.BindValueChanged(modelInfo =>
|
|
{
|
|
if (modelInfo.NewValue == null)
|
|
attachDownload(null);
|
|
else if (IsModelAvailableLocally())
|
|
State.Value = DownloadState.LocallyAvailable;
|
|
else
|
|
attachDownload(Manager?.GetExistingDownload(modelInfo.NewValue));
|
|
}, true);
|
|
|
|
if (Manager == null)
|
|
return;
|
|
|
|
managerDownloadBegan = Manager.DownloadBegan.GetBoundCopy();
|
|
managerDownloadBegan.BindValueChanged(downloadBegan);
|
|
managerDownloadFailed = Manager.DownloadFailed.GetBoundCopy();
|
|
managerDownloadFailed.BindValueChanged(downloadFailed);
|
|
managedUpdated = Manager.ItemUpdated.GetBoundCopy();
|
|
managedUpdated.BindValueChanged(itemUpdated);
|
|
managerRemoved = Manager.ItemRemoved.GetBoundCopy();
|
|
managerRemoved.BindValueChanged(itemRemoved);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks that a database model matches the one expected to be downloaded.
|
|
/// </summary>
|
|
/// <example>
|
|
/// For online play, this could be used to check that the databased model matches the online beatmap.
|
|
/// </example>
|
|
/// <param name="databasedModel">The model in database.</param>
|
|
protected virtual bool VerifyDatabasedModel([NotNull] TModel databasedModel) => true;
|
|
|
|
/// <summary>
|
|
/// Whether the given model is available in the database.
|
|
/// By default, this calls <see cref="IModelDownloader{TModel}.IsAvailableLocally"/>,
|
|
/// but can be overriden to add additional checks for verifying the model in database.
|
|
/// </summary>
|
|
protected virtual bool IsModelAvailableLocally() => Manager?.IsAvailableLocally(Model.Value) == true;
|
|
|
|
private void downloadBegan(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<TModel>>> weakRequest)
|
|
{
|
|
if (weakRequest.NewValue.TryGetTarget(out var request))
|
|
{
|
|
Schedule(() =>
|
|
{
|
|
if (request.Model.Equals(Model.Value))
|
|
attachDownload(request);
|
|
});
|
|
}
|
|
}
|
|
|
|
private void downloadFailed(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<TModel>>> weakRequest)
|
|
{
|
|
if (weakRequest.NewValue.TryGetTarget(out var request))
|
|
{
|
|
Schedule(() =>
|
|
{
|
|
if (request.Model.Equals(Model.Value))
|
|
attachDownload(null);
|
|
});
|
|
}
|
|
}
|
|
|
|
private ArchiveDownloadRequest<TModel> attachedRequest;
|
|
|
|
private void attachDownload(ArchiveDownloadRequest<TModel> request)
|
|
{
|
|
if (attachedRequest != null)
|
|
{
|
|
attachedRequest.Failure -= onRequestFailure;
|
|
attachedRequest.DownloadProgressed -= onRequestProgress;
|
|
attachedRequest.Success -= onRequestSuccess;
|
|
}
|
|
|
|
attachedRequest = request;
|
|
|
|
if (attachedRequest != null)
|
|
{
|
|
if (attachedRequest.Progress == 1)
|
|
{
|
|
Progress.Value = 1;
|
|
State.Value = DownloadState.Importing;
|
|
}
|
|
else
|
|
{
|
|
Progress.Value = attachedRequest.Progress;
|
|
State.Value = DownloadState.Downloading;
|
|
|
|
attachedRequest.Failure += onRequestFailure;
|
|
attachedRequest.DownloadProgressed += onRequestProgress;
|
|
attachedRequest.Success += onRequestSuccess;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
State.Value = DownloadState.NotDownloaded;
|
|
}
|
|
}
|
|
|
|
private void onRequestSuccess(string _) => Schedule(() => State.Value = DownloadState.Importing);
|
|
|
|
private void onRequestProgress(float progress) => Schedule(() => Progress.Value = progress);
|
|
|
|
private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
|
|
|
|
private void itemUpdated(ValueChangedEvent<WeakReference<TModel>> weakItem)
|
|
{
|
|
if (weakItem.NewValue.TryGetTarget(out var item))
|
|
{
|
|
Schedule(() =>
|
|
{
|
|
if (!item.Equals(Model.Value))
|
|
return;
|
|
|
|
if (!VerifyDatabasedModel(item))
|
|
{
|
|
State.Value = DownloadState.NotDownloaded;
|
|
return;
|
|
}
|
|
|
|
State.Value = DownloadState.LocallyAvailable;
|
|
});
|
|
}
|
|
}
|
|
|
|
private void itemRemoved(ValueChangedEvent<WeakReference<TModel>> weakItem)
|
|
{
|
|
if (weakItem.NewValue.TryGetTarget(out var item))
|
|
{
|
|
Schedule(() =>
|
|
{
|
|
if (item.Equals(Model.Value))
|
|
State.Value = DownloadState.NotDownloaded;
|
|
});
|
|
}
|
|
}
|
|
|
|
#region Disposal
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
State.UnbindAll();
|
|
|
|
attachDownload(null);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|