.. |
Checks
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Move IBeatmap arg into context
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2021-05-13 11:24:22 +02:00 |
TestSceneHitCirclePlacementBlueprint.cs
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Move all ruleset editor tests to their own namespace
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2020-09-25 18:51:26 +09:00 |
TestSceneHitCircleSelectionBlueprint.cs
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Rework hitobject blueprints to take in hitobject models
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2021-05-13 19:53:32 +09:00 |
TestSceneObjectBeatSnap.cs
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Rename file to match test name
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2020-11-26 19:46:54 +09:00 |
TestSceneObjectObjectSnap.cs
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Fix failing test scene (was previously not snapped properly)
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2020-11-26 19:33:51 +09:00 |
TestSceneOsuDistanceSnapGrid.cs
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Make all objects in selection candidates for spatial snapping
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2020-11-24 17:35:54 +09:00 |
TestSceneOsuEditor.cs
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TestSceneOsuEditorSelectInvalidPath.cs
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Add test case
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2021-04-13 11:35:12 +02:00 |
TestScenePathControlPointVisualiser.cs
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Test for path type transfer
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2021-04-09 11:03:38 +02:00 |
TestSceneSliderControlPointPiece.cs
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Remove nested blueprints from sliders
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2021-05-18 14:19:11 +09:00 |
TestSceneSliderLengthValidity.cs
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Fix test going offscreen in headless execution
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2021-04-16 18:54:33 +09:00 |
TestSceneSliderPlacementBlueprint.cs
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Disallow zero-length slider blueprint placements
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2021-04-16 14:38:30 +09:00 |
TestSceneSliderSelectionBlueprint.cs
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Remove nested blueprints from sliders
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2021-05-18 14:19:11 +09:00 |
TestSceneSpinnerPlacementBlueprint.cs
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Move all ruleset editor tests to their own namespace
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2020-09-25 18:51:26 +09:00 |
TestSceneSpinnerSelectionBlueprint.cs
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Rework hitobject blueprints to take in hitobject models
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2021-05-13 19:53:32 +09:00 |
TestSliderScaling.cs
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Add failing test case due to div by zero
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2021-04-16 16:55:17 +09:00 |