osu/osu.Game/Overlays/Pause/PauseProgressGraph.cs

29 lines
707 B
C#

using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Configuration;
namespace osu.Game.Overlays.Pause
{
public class PauseProgressGraph : FlowContainer
{
private WorkingBeatmap current;
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
{
current = osuGame.Beatmap.Value;
}
public PauseProgressGraph()
{
// TODO: Implement the pause progress graph
}
}
}