mirror of https://github.com/ppy/osu
103 lines
3.4 KiB
C#
103 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit;
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namespace osu.Game.Rulesets.Edit
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{
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/// <summary>
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/// A wrapper for a <see cref="DrawableRuleset{TObject}"/>. Handles adding visual representations of <see cref="HitObject"/>s to the underlying <see cref="DrawableRuleset{TObject}"/>.
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/// </summary>
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internal class DrawableEditorRulesetWrapper<TObject> : CompositeDrawable
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where TObject : HitObject
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{
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public Playfield Playfield => drawableRuleset.Playfield;
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private readonly DrawableRuleset<TObject> drawableRuleset;
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[Resolved]
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private EditorBeatmap beatmap { get; set; }
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public DrawableEditorRulesetWrapper(DrawableRuleset<TObject> drawableRuleset)
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{
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this.drawableRuleset = drawableRuleset;
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RelativeSizeAxes = Axes.Both;
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InternalChild = drawableRuleset;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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drawableRuleset.FrameStablePlayback = false;
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Playfield.DisplayJudgements.Value = false;
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}
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[Resolved(canBeNull: true)]
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private IEditorChangeHandler changeHandler { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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beatmap.HitObjectAdded += addHitObject;
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beatmap.HitObjectRemoved += removeHitObject;
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if (changeHandler != null)
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{
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// for now only regenerate replay on a finalised state change, not HitObjectUpdated.
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changeHandler.OnStateChange += () => Scheduler.AddOnce(regenerateAutoplay);
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}
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else
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{
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beatmap.HitObjectUpdated += _ => Scheduler.AddOnce(regenerateAutoplay);
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}
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Scheduler.AddOnce(regenerateAutoplay);
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}
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private void regenerateAutoplay()
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{
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var autoplayMod = drawableRuleset.Mods.OfType<ModAutoplay>().Single();
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drawableRuleset.SetReplayScore(autoplayMod.CreateScoreFromReplayData(drawableRuleset.Beatmap, drawableRuleset.Mods));
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}
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private void addHitObject(HitObject hitObject)
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{
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drawableRuleset.AddHitObject((TObject)hitObject);
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drawableRuleset.Playfield.PostProcess();
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}
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private void removeHitObject(HitObject hitObject)
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{
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drawableRuleset.RemoveHitObject((TObject)hitObject);
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drawableRuleset.Playfield.PostProcess();
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}
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public override bool PropagatePositionalInputSubTree => false;
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public override bool PropagateNonPositionalInputSubTree => false;
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public PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => drawableRuleset.CreatePlayfieldAdjustmentContainer();
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (beatmap != null)
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{
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beatmap.HitObjectAdded -= addHitObject;
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beatmap.HitObjectRemoved -= removeHitObject;
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}
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}
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}
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}
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