mirror of https://github.com/ppy/osu
90 lines
3.0 KiB
C#
90 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Rulesets;
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using osu.Game.Skinning;
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using osu.Game.Tests.Testing;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Rulesets
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{
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[HeadlessTest]
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public class TestSceneRulesetSkinProvidingContainer : OsuTestScene
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{
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private SkinRequester requester;
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protected override Ruleset CreateRuleset() => new TestSceneRulesetDependencies.TestRuleset();
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[Test]
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public void TestRulesetResources()
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{
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setupProviderStep();
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AddAssert("ruleset texture retrieved via skin", () => requester.GetTexture("test-image") != null);
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AddAssert("ruleset sample retrieved via skin", () => requester.GetSample(new SampleInfo("test-sample")) != null);
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}
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[Test]
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public void TestEarlyAddedSkinRequester()
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{
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Texture textureOnLoad = null;
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AddStep("setup provider", () =>
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{
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var rulesetSkinProvider = new RulesetSkinProvidingContainer(Ruleset.Value.CreateInstance(), Beatmap.Value.Beatmap, Beatmap.Value.Skin);
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rulesetSkinProvider.Add(requester = new SkinRequester());
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requester.OnLoadAsync += () => textureOnLoad = requester.GetTexture("test-image");
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Child = rulesetSkinProvider;
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});
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AddAssert("requester got correct initial texture", () => textureOnLoad != null);
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}
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private void setupProviderStep()
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{
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AddStep("setup provider", () =>
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{
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Child = new RulesetSkinProvidingContainer(Ruleset.Value.CreateInstance(), Beatmap.Value.Beatmap, Beatmap.Value.Skin)
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.WithChild(requester = new SkinRequester());
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});
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}
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private class SkinRequester : Drawable, ISkin
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{
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private ISkinSource skin;
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public event Action OnLoadAsync;
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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this.skin = skin;
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OnLoadAsync?.Invoke();
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}
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public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
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public Texture GetTexture(string componentName, WrapMode wrapModeS = default, WrapMode wrapModeT = default) => skin.GetTexture(componentName);
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public ISample GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
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}
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}
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}
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